The 10 Most Punishingly Hard Videogames Ever Made

Posted at 5:07 AM Jun 19, 2008

castlevania.gifBy Brian Hanson

There's something almost ethereal about conquering a good challenge. That thrill of facing nigh-impossible odds with steel-eyed determination and gusto. Like, T.E. Lawrence leading a small army of disparate Arab tribes to victory against the Ottoman Empire. Luke Skywalker shooting fiery balls into a rather conveniently vulnerable ventilation shaft found on the Death Star. Thousands of first graders everywhere beating the original Super Mario Brothers with no warps and no 99-lives trickery.

But while Super Mario Bros. is perhaps the perfect template of difficulty and challenge in a video game—you instinctively "get" the mechanics of the game in the first few levels, and the rest of the game sets out to foil you with precarious traps and enemies and devious level design—there have been those games and more importantly game designers who have flagrantly ignored Nintendo's valuable lesson and instead have seemingly designed games to frustrate, infuriate, and generally make you throw your controller and whatever else you can find in a violent display of personal property damage. When you're too angry to play, you might as well check out these 10 most insanely hard videogames to keep you busy. And angry.

10) Brain Age
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Somewhere along the annals of human history, it came to be known that "really good at math" somehow became synonymous with "really fucking smart." Like John Nash, whom you might remember was portrayed by Russel Crowe with his arms eagerly outstretched for another golden statuette. He was a brilliant, Nobel Prize-winning mathematician, sure, but he was also a raving anti-Semite. And I ask you, who is really smarter: a man with an irrational, deep-seated hatred of Jews, or someone who maybe passed College Algebra after taking it twice with a C+, who thinks Jews are all right?

Not that any of that matters to the smug polygonal prick in Brain Age, who delights in labeling you a drooling, senile old retard for taking longer than four seconds to remember that 7 times 3 equals 21.

9) Guitar Hero III
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Like pretending to play "Iron Man" on your siblings' acoustic guitar, or thrashing about violently in the shower to the refrain of AC/DC, there was something immediately, albeit stupidly, rewarding about sliding on a plastic guitar and hitting colored buttons that sounded out the hooks to "Killer Queen." And while the "Hard" and "Expert" modes in the first two Guitar Heroes often bordered on intimidating, you at least got the feeling that with enough practice and zen-like meditation, there were at least beatable.

Not so with the third outing. Blockbuster sales, and possibly dump trucks full of money and blow provided by frightened record labels delivered to Activision, must have made the decision all the easier for new developer Neversoft to cater the game mostly to the hardcore. Which means what was once "Hard" and "Expert" has now become "Easy" and "Medium," and what is now "Hard" and "Expert" seems only applicable to the more inbred members of our society with precious extraneous digits. But even then they would probably lack the speed and dexterity for it regardless.

And who the fuck thought it would be a good idea to "reunite" the surviving Sex Pistols? That's almost as much of a colossally horrid idea as "reuniting" Nirvana. Which, hey, now that Guitar Hero is a guaranteed yearly game, is bound to happen. It's like kicking the exhumed, rotted corpse of Rock n' Roll in the balls.

8) Contra: Hard Corps
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Contra: Hard Corps is my absolute favorite of all the Contra games. It's constantly outdoing itself with a cadre of wacky characters, multiple endings, insane screen-filling boss battles, and an unrelenting sense of violence and speed and adrenaline. This is counter-balanced, of course, with the fact that the game is goddamn impossible: other Contra games have their share of cheap shots at the expense of the player, sure, but nothing is as cruel as messing with your childhood expectations of when you kill a boss, you shouldn't have to avoid its flailing, flame-engulfed corpse. At least the Japanese version gave you three hit points, which was of course removed from the U.S. version, presumably because Konami can only achieve sexual gratification through the cries and tears of American children.

7) Dragon's Lair

Speaking of trial-and-error gameplay! At least a skilled player could conceivably make it to level 2 of any new Contra game on the first playthrough before succumbing to Game Over-itis: meanwhile, Dragon's Lair, and in fact the entire (thankfully long-dead) genre of laserdisc FMV games were based upon the conceit that unless you knew the EXACT time and location of every trap, jump, and villain in the game, Dirk the Daring was doomed to lushly-animated failure. Credit is due to Don Bluth for making some damn fine-looking death scenes, but that's little consolation to the children who quickly ran out of quarters while their friends continued to dominate the high-score board on Dig-Dug.

6) Final Fantasy III
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With RPGs nowadays, the player can safely assume that should his entire party be quickly annihilated in some random skirmish, it was because didn't deploy the correct tactics, forgot to utilize items or spells, et cetera. There was a time, however, when even the smallest of D&D-inspired critters could lay waste to your entire party of RPG stereotypes within seconds. And because save points and healing items were rare, that meant that this happened quite frequently. A lot.

Specifically, this happens quite often in the DS remake of Final Fantasy III, which probably only seems immensely hard because it's a completely straight remake with prettier graphics of an NES RPG, on a system whose main RPG quota is filled with yawn-inducing Pokémon clones and Mega Man spinoffs.

5) Alien Soldier
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Practically every game created by cult-favorite Japanese developer Treasure could make this list, but the one that most embodies their idiosyncratic sensibilities for thumb-blistering intensity would be the Sega Genesis import Alien Soldier. Simply learning the cumbersome controls—mapped to a now-arcane three buttons—is taxing enough, but add that to a quickly-depleting life meter, weapons that need to be slowly recharged, and "levels" that are more like six or seven boss fights strung together, and you have one nightmarishly difficult 16-bit experience.

The game has two difficultly levels: The condescending "SuperEasy," which in fact is actually rather SuperHard, and "SuperHard" which should be re-named to "Not Even Jesus Christ Himself Could Beat This Game."

4) Ninja Gaiden III
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Three seems to be the magic number as far as making altogether too-fucking-difficult video games is concerned. Ninja Gaiden III is mainly as hard as its two NES predecessors, which is to say, stupid hard. Ryu Hayabusa can summon flames, flip across buildings, and even create shadow clones of himself to lay waste to his enemies. But damn if eagles and birds don't give him a hard time. And eagles and birds fucking hate Ruy Hayabusa, swarming him every single minute he's outside.

Once again the evil sadists in charge of localizing this game for U.S. audiences decided that our children need to be more enraged and upset than their Japanese brethren, so they added tricker enemies and jumps, and limited continues. Limited continues. It almost makes you want to preemptively launch your controller into your TV screen.

3) Castlevania
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Aside from his difficulties dealing with airborne enemies, at least in Ninja Gaiden you don't feel as though your main character is a limbering, hunchbacked senior citizen made entirely out of lead. Which is to say, in Castlevania, Simon Belmont moves with all the grace of Tipper Gore in a conga line, and can jump about as efficiently as an M-1 Tank. It should probably be mentioned that it's often impossible to tell where certain platforms end and begin, as the game's dark, drab color palette makes such things indistinguishable, so it is oh so fun to watch Mr. Belmont sink like Geena Davis' career at random.

It's a good thing he's got a magic vampire-killing whip, too, otherwise the game would look like a cheap ripoff of Grandpa Goes To The Pharmacy To Get Some Ointment For His Rheumatism, And Fights Dracula.

2) Super Ghouls n' Ghosts
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There's almost little to be said for this game, as everyone who's ever touched a video game controller knows that the Ghouls n' Ghosts games are an exercise in futility. The Super NES game, though, goes one step beyond the call of frustrating duty by adding a double jump. A good idea, in theory, except that it's impossible to change trajectory in mid-jump, so it's far easier to send King Arthur into some bottomless pit or into the gaping, toothy maw of any number of demons and zombies. This game also makes use of my most hated of videogame conventions: the anti-power up. It looks like a power-up, comes in the same box as a power-up, but instead of getting a power-up, you get turned into a duck or an old man. Or a pile of skeletal remains.

1) Super Mario Bros.: The Lost Levels (a.k.a. Super Mario Bros. 2 Japan)
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Truth be told, The Lost Levels might not be the absolute hardest of all games ever made, but it is easily the most frustrating on a number of levels, no pun intended. While Mario mastermind Miyamoto took his SMB1 team to work on the classic Legend of Zelda, a team of B-list programmers were tasked with hatching a sequel that serves to only obfuscate the original's charm. This is sewn into even the beginning of the game, where the origin of the anti-power-up itself is born in the guise of a sneaky, evil little mushroom. It looks, suspiciously perhaps, like the original super mushroom, or at least enough so that you feel compelled to touch it. But it's a power-up, so it can't be destroyed, only avoided. The entire game is filled with such sadism; invisible platforms over massive pits, indestructible enemies, and other horrors.

Nintendo's U.S. branch wisely thought better of indoctrinating an entire generation of masochists by releasing the game in America, and instead added Mario characters to the game Doki Doki Panic, resulting in the charming and wonderful Super Mario Bros. 2 that we all know and love. So there's a happy ending, or at least there was, until the release of Super Mario All-Stars for the Super NES, as well as the Wii Virtual Console, where The Lost Levels continue to live on, raising the collective blood pressure of naive gamers everywhere. Not that there's anything wrong with making, or god forbid, playing a hard videogame. I just prefer games where I feel like the developers don't actively hate me.

Comments

Marlena said:

I was so happy to see that picture of Castlevania at the top of this list. I'm currently punishing myself with that game. Like a girl who refuses to leave an abusive boyfriend, I keep going back to it, even though it makes me cry.

Jesse said:

To this day I have yet to beat "Alex Kidd in Miracle World" for the Sega Master System. Please kill me.

Purple Monkey Dishwasher said:

What about Donkey Kong?

Shawn said:

I never had the patience for it, but the difficulty of Battletoads (NES) was legendary.

Another near impossible NES game was Silver Surfer. I don't think I ever made it past the 2nd or 3rd level.

I thought Brain Age was kinda easy, the only thing that irked me about that and similar DS games is terrible handwriting recognition. When I write an 'R' and it puts down 'B' and I lose points for it, it's more frustrating than difficult.

TC said:

I figured The Atari 2600 version of Raiders of the Lost Ark would be on here. Just about anyone I ever have run into that has played the game has gotten stuck at exactly the same point, the parachute into the cave part.

Patrick said:

I totally agree with what Shawn said about Silver Surfer. That game was stupid hard. I never got past the second level or so. It was almost impossible to go more than 30 seconds in that game without dying. The moment you were so much as scratched by anything on the screen, you died.

And I was really suprised that I didn't see the Legend of Zelda 2: The Adventure of Link on the list. You want to talk about difficult games, that game is downright unbeatable. Of everyone I know, I am the only person that I know of who has beaten that damn game. It's a feat I only accomplished once, and that was due to the fact that I wasted an entire summer playing it. I did this in middle school, and even if my life depended on it today, I don't think I could do it again.

ArtF said:

What about Magician Lord on NeoGeo? That game pisses me off so much I end up hating SNK, at least until the next time I play Samurai Spirits 2.

I was the Dragon's Lair/Space Ace champ at my local arcade so they had a Polaroid picture of me on those machines for years.

I know I just embarrassed myself, so yeah.

^_^ said:

Man... you sure didn't play some of these games in the list.


Really? FFIII a difficult game?

Adam said:

Patrick, Zelda II isn't THAT hard. It's challenging, but it isn't unbeatable. I think the reason it gets a bad rap is because it plays like an action-RPG where you have to level up before you take on various palaces.

Marion Cobretti said:

Magician Lord isn't that difficult, as long as you have a crapload of quarters.

A huge miss is the original Donkey Kong. How many guys have made it to the kill screen, like 20??

Ben said:

Any "hardest games ever" list that is devoid of I Wanna Be The Guy is no list at all.

Get schooled: http://kayin.pyoko.org/iwbtg/

psychosurfer said:

TC: You just messed up with my memories, i thought no one remembered that one and it was Frustrating!
How about the last mission of Driver when you had to save the President: IMPOSSIBLE

Slamhammer said:

I know newer games are somewhat toned down, but what about Mars Matrix? Have you ever played through that game in the arcade? And Ikaruga on anything other than easy. Two top down shooters that promise by the end of the day an anger management councilor will be strangling someone.

Oh, and what about the NES version of Top Gun? I had such visions of being a cool guy, hot shot ace naval pilot with a chip on my shoulder and nerves of steel. That was until I tried to land after each mission, only to plummet head long into the ocean or explode violently on the carrier deck. After the 4th "Game Over" screen I could see why Goose said "fuck this" and just died in his chair. I think the only person who would willing take this much punishment and keep going is Job. They should have called it "Sisyphus, with wings and where you shoot shit and explode needlessly."

The Beef said:

Donkey Kong wasn't really that hard, it had a save system and everything. Now the Super Star Wars series was actively malicious. In SSW there was the inexplicable and unavoidable issue of constantly falling into lava on the Sandcrawler level, then Super Empire hit you in the face with sprawling levels where it was never clear where you were trying to go as you constantly died.

Photoboy said:

Ah, Super Ghouls 'n' Ghosts, I love that game. I still play it even today. I've played it so much I can even do it on Professional difficulty with only one credit (if I can get lucky on the last two bosses on the final level. I hate the Princess' bracelet weapon, it's so crap compared to the homing arrows with the gold armour)!

Irrelevant trivia: I always had the Japanese version of Super GnG so I was shocked when I downloaded the PAL version on the Wii to discover enemies missing in each level. It seems they decided to make things easier for us PAL gamers! Shame I was busy wasting away my youth on the harder Japanese version...

John said:

Ikaruga should definitely be on that list. I mean after playing with for like a couple months practicing I still could only barely beat normal and this is using continues. That game is the definition of punishing.

Rob said:

The game that scarred me most was the first Ninja Gaiden. I could crush the game every time until level 6-2, where there was one ledge, and every time you jumped, an enemy jumped from offscreen at you, causing you to plummet to your death. I must have died there about 1000 times, and never once got ast it. I've never played a Ninja Gaiden game since.

Steven said:

Ninja Gaiden should be #1, FFIII shouldn't be on the list. Nuff said.

Josh said:

"And who the fuck thought it would be a good idea to "reunite" the surviving Sex Pistols? That's almost as much of a colossally horrid idea as "reuniting" Nirvana."

I can almost see where your logic lies on this one. Unfortunately, Kurt Cobain was arguably two-thirds of his band's talent penning most of the songs, contributing passable guitar duties, and his passing was the death knell of his band. Sid Vicious, on the other hand, was a late comer who did no writing whatsoever, and was so bad at his instrument that not only was his amp oft-times turned off at live shows, he wasn't even permitted to record with the band. Also: it's essentially a note-for-note re-recording of the original track. What's so wrong with that?

Josh said:

"And who the fuck thought it would be a good idea to "reunite" the surviving Sex Pistols? That's almost as much of a colossally horrid idea as "reuniting" Nirvana."

I can almost see where your logic lies on this one. Unfortunately, Kurt Cobain was arguably two-thirds of his band's talent penning most of the songs, contributing passable guitar duties, and his passing was the death knell of his band. Sid Vicious, on the other hand, was a late comer who did no writing whatsoever, and was so bad at his instrument that not only was his amp oft-times turned off at live shows, he wasn't even permitted to record with the band. Also: it's essentially a note-for-note re-recording of the original track. What's so wrong with that?

Josh said:

"And who the fuck thought it would be a good idea to "reunite" the surviving Sex Pistols? That's almost as much of a colossally horrid idea as "reuniting" Nirvana."

I can almost see where your logic lies on this one. Unfortunately, Kurt Cobain was arguably two-thirds of his band's talent penning most of the songs, contributing passable guitar duties, and his passing was the death knell of his band. Sid Vicious, on the other hand, was a late comer who did no writing whatsoever, and was so bad at his instrument that not only was his amp oft-times turned off at live shows, he wasn't even permitted to record with the band. Also: it's essentially a note-for-note re-recording of the original track. What's so wrong with that?

Josh said:

err...because it needed to be said so bad, it had to be posted TWICE!

cb said:

to all those people who said the original ninja gaiden, i disagree. i actually beat that game and figured out how to beat it on a regular basis. it was really hard but i did it. let me also say i am in no way a good gamer. i'm awful. but i beat ninja gaiden so it can't be that hard.

personally i just gave up on the last super multi-enemy fight of Breakdown for the xbox. i have to go back to that game and try it on easy.

Will said:

Alex the Kidd in Miracle world was a lesson in futility. I spent days going through that game collecting a shedload of lives and alsways died on the one part of the last level. The poison death cloud that descends from the ceiling.
I got past it once.
Next room you had to do it again and i died, to do that to a four year old is worse than murder.

Will said:

Alex the Kidd in Miracle world was a lesson in futility. I spent days going through that game collecting a shedload of lives and alsways died on the one part of the last level. The poison death cloud that descends from the ceiling.
I got past it once.
Next room you had to do it again and i died, to do that to a four year old is worse than murder.

BJ DeHut said:

Oh man! Alien Solider I had that on a SEGA emulator. and Ninja Gaiden 3 is my favorite game of all time. Great list!!

Marquis said:

Oh God, by far the most insanely difficult game I ever played was Smuggler's Run for the PS2.

The cops were literally ON your ass the entire game.

Tenchu Hibachi said:

Sorry, but EA's "Sword of Sodan" for the Genesis makes all these games look like "Greatest Hits" candidates by comparison. Imagine Taito's "Rastan", but slower than a southern drawl, absolutely no soundtrack (other than your character's digitized death rattle), and a level of difficulty so freaking, MOTHER-FREAKIN' HIGH that you'd be looking for an unlimited lives cheat just to survive the first level! The characters are so stiffly animated, you'd swear they were already re-animated from their dead carcasses. The only reason to play it then was to stare at the beautiful-looking female warrior, but modest bazooms in leather could never make up for a sh*tty-insane level of difficulty. Trust me, these programmers hated us more than the Super Mario 2 people ever did!

Anonymous said:

Alex Kidd in Miracle World... difficult?

I've had this argument before... it's easy.

I proved my point one night in front of my friends by completing the entire game without losing a single life.

noirakita said:

I wouldn't call it punishingly hard, but the first Sonic game for the Genesis was insanely harder than the sequels. 2 was awesome, albeit easy, and 3 and Sonic and Knuckles were great with their longer levels and such. but the first sonic game was insanely hard.


probably because there was no super spin dash until sonic 2.

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