The 20 Greatest Games on the Commodore 64

By Rob Bricken in Video Games
Thursday, Oct. 2 2008 @ 5:04AM

10. Impossible Mission (Epyx, 1984)
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“Stay awhile…staaay forever!!!!” Anyone who played this game remembers the voice of the evil Professor, taunting them while they race to find the passwords to allow them entrance into his lab. Pretty basic and repetitive gameplay hampered this game in its initial release, but the digitized voice (much clarified and otherwise improved from the guttural German of Castle Wolfenstein) made this legendary. I knew players who’d suicide their guy off a ledge over and over, just to hear him scream. (Okay, it was me.)

9. Sword of Fargoal (Epyx, 1983)
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An early graphic dungeon-bashing adventure, and one that inspired many to come, Sword of Fargoal was both simple and very, very tough. Delve down in a dungeon, gaining levels, in order to find the titular blade—and then escape with your life. Not easy to do when the dungeon is falling around you, and monsters are on your heels. This is one of those games that almost everyone played—but few finished.

8. Bruce Lee (Datasoft, 1984)
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One of the first platform jumper/fighting combo games on the market, Bruce Lee is important for one other reason: the Green Yamo. A big Kermit-colored fat sumo-type, Yamo wasn’t just a game obstacle; he was also playable by a second player. So what’s a Yamo, and why is he green? I don’t know, but his tubby ass is kicking yours, Bruce.

7. Barbarian (Palace/Epyx, 1987)
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One word describes the draw of this two-person fighting game: decapitation. Yes, in true head-to-head fashion (sorry), one mighty 360-degree cleave of your Conan-like broadsword can cut your friend’s head clean off. Sweet! Add to that the buxom chicks in the background (and on the box cover), and man, no one cared that this was a game you could only play about ten minutes. That was a good ten minutes, man.

6. Telengard (Avalon Hill, 1982)
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A deserved classic in the fantasy genre, this game gave devoted D&D players a reason to skip gaming night in favor of their Commodore 64 now and then—mainly because you could find rad swag like Swords +56 and Rings of Protection +89. Insane! And insanely tough, too, since early versions of the game wouldn’t let you save a character---if you died, you died for good. It didn’t make for long campaigns, but it was still fun to venture out from the Worthy Meade Inn, find a glowing misty cube, teleport down to the 50th level of the dungeon, and hope to find something cool before you were killed by one swat from a 99th level gnoll.

5. Pirates! (Microprose, 1987)
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Officially, Sid Meiers’ Pirates!, but the pirates were the thing here—and pirating you would gladly go. Like most of Sid Meiers’ games, this one had deceptive depth—easy to learn, tough to master—but the combination of broadsides combat, on-deck swordplay, romance in every port, and letters of marque to excuse your every act of piracy was unparalleled. Pirates was cool long before pirates were cool—we didn’t need no stinkin’ Johnny Depp.

4. Wasteland (Electronic Arts, 1988)
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One of the best C64 RPGs wasn’t of the fantasy genre. Wasteland was a post-apocalyptic romp from beginning to (if you could get there) end. It’s said to be the “spiritual predecessor” to the much-later game Fallout (and its sequels—with another in the near future). Wasteland had mature situations, violent descriptions of combat, and a pretty bleak outlook on the future—and managed not to rip off Mad Max in the process. And for all this, it earned an unofficial “PG-13” warning on its packaging. Mmmm…mature rating goodness.

3. Jumpman (Epyx, 1983)
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One of the true Commodore classics, Jumpman was one of those games that everyone had, and everyone played. It wasn’t ground-breaking in any way, but it did have a certain charm to it, especially given the grace of its movement and the creativity and variation from level to level. In some levels, Jumpman just jumped; in others, he was a dragonslayer chucking spears, or trying to avoid hailstones or chickens or gunfighters. It was crazy, and never boring, even when some levels were pretty tough. Even today, Jumpman could make Sonic the Hedgehog his bitch.

2. Archon (FreeFall/Electronic Arts, 1983)
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Remember when I said that Jumpman was one of the true Commodore classics that everyone had? Yeah, this is the other one. Archon was a variation on chess, of course, but with a difference; the pieces actually duked it out. Anyone who’s ever played chess and thought that there’s no fucking way that a little bishop should be able to take out a knight on horseback can appreciate this. Add to that the light and dark pieces, the switch from black pawns and white rooks to goblins and valkyries (and the different attacks for each piece in the game), and this is an excellent strategy game that could easily survive a direct port—with some graphic upgrades, of course—to current platforms.

1. Ultima IV (Origin, 1985)
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Richard Garriot’s Ultima series was one of the standbys of the gaming industry in the 1980s, and Ultima IV was the one that was most perfectly realized. Far from being just the traditional hack and slash fantasy game (of which its immediate predecessor Ultima III was a fantastic example), Ultima IV actually made being an ethical hero part of the victory conditions. This is something of a radical notion, even today—maybe especially today, given that grim ‘n’ gritty antiheroes are still standard for many FPS, and even role-playing games don’t always reward you for doing the “right” thing. But Ultima IV did—and it did it without boring the player to tears. Of course, in your quest to reach Avatar status and master the eight virtues, you still get to collect loot and kill stuff, but you also have to meditate at shrines, give to the poor, and show humility in your interactions with the world around you. Pretty heavy stuff, but pulled off well, and in a world that at this point in the series was so well-rendered that it spawned several future (and lesser) installments. In terms of Ultimas, this is the pinnacle. And if you disagree, well then to hell with you. (See there? I just lost an eighth.)