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My vote? The Mario Kart fake item box, or whatever it's called. Has anyone sober ever been fooled by this? Not me, although I rarely play Mario Kart sober. It's got a fucking upside-down question mark in the middle of it -- it's not that hard to spot. And since the game only has real items boxes in certain places in carefully spaced out rows, it's nigh impossible to actually hide these things. Your best bet is to wait until someone's behind you and drop it -- a function are performed by the banana. Fucking fake item boxes.
All console and PC games are fair play, as is any power/item/bonus that you don't start the game with but have to find/earn/run over and grab. One entry per person, and the contest ends on October 12th at 12:01 am EST. He/she who names the shittiest power-up will win the shirt and a free, lifetime supply of nanaporbes. Have a great weekend!
More links from around the web!
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Whoever mentioned the Poke-flute, it can also wake up sleeping Pokemon in battle. Which makes it slightly less useless.
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http://mariokart.wikia.com/wiki/Chain_Chomp
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@theholyfx The Ketchup jelly bean is one of the more useful ones in that game, but it wasn't meant to be fed to the blob. It is true if you fed him one he would turn into a useless brick wall. However, if the blob fell to a lower level or refused to scale a wall to join you...just toss a Ketchup jelly bean and he would magically appear right next to you. (I only figured it out after a few hours of experimentation with the jelly beans...and trying to work out all the jelly bean related puns. Ketchup = catch up.)
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Previous commenters sighting the Klobb from Goldeneye did not do it justice. In "License to Kill" mode, where one shot is one kill, the Klobb takes two shots. (you know, plus the 18 that sprayed around at random because the accuracy was so low)
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Raiden 2 (generally found on arcade machines)was a nice isometric shooter in which you use your tiny plane to combat countless hordes of aliens. Now there is this color changing cube flying around after every enemy going red-blue-purple in that order, for every cube you collect your weapon gets stronger up to 4 or 5 levels. You want the purple one, it's supercalifragilisticexpilalidocious, bcause it will cover the entire screen in a purple electric laser Every time you try to get the last purple cube it will quickly turn back to red so you're back at your original weapon, which might also cover the scren in bullets but they are as I recall a 30 dam weapon and not a 255 dam weapon, so all for naught, around this time you get hit by a small plane that dodges all your bullets and kamikazes into you It might not be thhe most useless one, but it's fucking frustrating *breathe*
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From Jet Force Gemini: Fish food. It lets you feed the fish. And not very well, either, because the fish barely even move toward it when you throw it in ponds. And you can also use it to distract a dog that is really easy to avoid anyway. It just takes up space in the inventory and pissed me off every time I'd scroll past it looking for a useful weapon.
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Buffout, Mentats, and every non-healing drug from Fallout 3. Whereas the first two games in the series often had tasks or quests that actually required you to have certain stat be really high, in Fallout 3, there were no such quests. Plus getting a perk every level soon turned you into a god with a gun. That's Bethesda's model. Make the game a bitch at first then become Superman halfway through. When you're that tough already, who needs buffs? They weren't completely useless though, I could always trade them for caps.
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@Bizmarkie... I was a master of using remote mines in goldeneye. I was routinely cursed out by friends for being able to kill several of them at once, in different areas of the map, with the same set of mines. One of my favorite weapons, upon reflection
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it has to be the monks soul item in infinite undiscovery a item you equip and it stops you levelling up
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Hypnotize Big Daddy from Bioshock. He doesn't even buy you anything...
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Kirby's sleep power fuck that
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Doubt these are counted, but hell. What about, right, what about the Poke-Flute? How about them apples? That thing was the bollocks. So, I think it was an old man, gives you this flute, and you go wake up Snorlax, and catch him, coz like, Snorlax is pretty cool, he's like the friend that drinks all your milk, but you don't mind, because hey, you can always buy more... Sorry, off topic. Point is, after you'd woken Snorlax, that was it, flute in your inventory, cluttering up your backpack, causing you greif. Same diff with the Silph-Scope from the later games, oooh, I can see a freaking chameleon, useless. Or the water pail? Remember the water pail so you could water Sooduwoodu? Point is, it's just another one-off item that you have to use or you can't progress. Not really worth the effort.
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Bonk! Atomic Punch from Team Fortress 2. It makes you invincible, which sounds good, right? Except while you're using it, you can't attack or accomplish objectives, and you're forced into a third person viewpoint that makes it nearly impossible to go where you want to. It only lasts for six seconds, and after that, you're stuck moving at half your normal speed for another six seconds. The explanation behind it is that it makes you so energetic that you can dodge bullets, but there's a problem with this. Any attack that hits you deals knockback as usual. So the general process for using Bonk! is: 1. Drink Bonk! If you don't get killed during the startup animation, move on to step 2. 2. Run around a bit until you encounter a Soldier, Demoman or Sentry. 3. Get stuck in place by their attacks until Bonk! wears off. 4. Die horribly, get made fun of for thinking that using that powerup was a good idea. The only alternative to Bonk! is a fairly unexciting pistol. But at least that can kill people. Bonk, on the other hand, is flashy, stupid and useless. Just like every other energy drink.
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The Bubble-Gun: Earthworm Jim 2 It was - you guessed it - a gun. Blew bubbles. Harmed nothing. I can't believe someone took the time to physically design and program this thing. In an otherwise stellar game, this was an shit-stain.
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I don't know if this counts as a power up, but I've been playing Prototype recently, and apparently, there are these nice shiny pink orbs scattered around the game world. There are 50 of them, and there is an achievement for collecting all of them. And what are they? Hints. Fucking hints. Some genius (read: douchebag) game designer thought that it would be great idea to hide hints in the game, hints which range from painfully obvious to somewhat useful. Not only are these hints themselves almost useless, thus making collecting the pink orbs a waste of time (unless you are an achievement whore), THEY ARE THE SAME FUCKING HINTS THAT SHOW UP ON THE LOADING SCREEN!! Why in the sweet blue hell would I want to collect hints that are given to me before I start the game? Other than that, its a pretty good game though.
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Also, the Gauntlet: Dark Legacy powerup that turns you into Pojo the fire breathing chicken. The only thing more embarrassing than going from Warrior to chicken is having the loud sound system at Dave and Busters yell it to the whole game floor.
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Technically, my biggest gripe isn't actually a power-up, but something you power up. In Fallout 3, which is the most recent game, there are black holes of stat improvement that serve only to distract you from important stats. Don't believe me? Let's think.... Unarmed. In Fallout there are literally hundreds of weapons available for use, among them myriad of lasers, plasma, large guns, small guns, explosives, lawn gnome launchers. Ammo is far from not abundant for at least some of these weapons. Or, you could waste levels worth of upgrades boosting your unarmed stat so you can try to feebly punch out Deathclaws and Enclave members while they respectively claw your brains out and melt you. Or how about the wonderful SPECIAL skill Charsima, named aptly after the extremely similar tabletop game throw away stat, that one's worth wasting a whole perk to boost up. Practically every RPG has at least one of these "abyss stats" that are only there to frustrate completion gamers who feel the need to max every stat regardless of how trivial they are to actual gameplay.
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...dammit. Figures someone would post about the status effects between me reading this thread and replying to it. Lucky I didn't make it my entry, I guess. Damn, I wish I'd been back from LA in time to post earlier.
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Well, here goes. I've been robbed of my Blue Shell-hating glory, so I will say status spells in numerous RPGs. You know the ones: "Sleep," or "Poison," or "Speed Down," "Defense Down," "Frog," and so on. You try to use them on enemies, but they only seem to work on enemies that you don't even need the spells to beat. Bosses, tougher foes? No dice. But, if an enemy uses something like this on you? <em>Well, that's another story altogether then, isn't it?</em> Alas, my wife, who actually plays such RPGs far more than I myself do, says that even worse is the diamond item in Castlevania II: Simon's Quest. It bounces! It hurts enemies! It takes hearts! And for what? Hell if we know! Also, as I believe Boyle noted, the Laser works if you know how to use it. But it is improved vastly in Contras III and up. And the Top Spin in Mega Man 3? Same deal. There are videos on YouTube of it being used expertly. Even had a story on The Mega Man Network showing it off recently.
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@ Gasstank: Thank you. Every time I mention the uselessness of status effects in RPG's I'm shouted down like I'm some post of crazy person. So thank you for letting me know I ain't alone on this one.
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all of the power ups from a boy and his blob for SNES...except the ladder and trampoline. Every single other jelly bean was shit.
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Oh god, my childhood is flooding back. Many of you have probably played Kid Icarus, and the damn game is hard enough as it is. But the game designers must have held a special hatred in their hearts for the unfortunate children who bought the torch thinking that it was worth anything without the pencil and the map (or any of those items without all three). There is no bullshit more frustrating than the happiness of finally getting a fucking map and then slowly coming to these observations: "This map doesn't work. What the hell?! ..... Is that what the pencil was for?" 2 hours later... "It's still not working. DAMMIT." Still later... "Wait...I need the map AND the pencil AND the torch? It would have been better if I had known this when I was AT the shop! GRRRAAAAAAAAAHHHH!" Also, that's some poorly thought-out character design there. Fucking Pit has magical powers granted to him BY THE GODS that let him shoot limitless arrows, carry a BARREL full of bottles constantly, and FUCKING FLY, but he can't use a map without a PENCIL? Someone enroll this kid in the Mt. Olympus special ed. school.
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The bracelet weapon in <strong>Ghouls 'n Ghosts</strong>. Or is it <strong>Ghosts 'n Goblins</strong>? The one that's kicking my ass, since it expects me to finish the game with less range, speed, and shooting in a fucked-up circle.
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@Bruce: That "random piece of paper" is a sticker. Sometimes you would see CDs, and those are music tracks you can collect for the game; the stickers are similar collectible items you can stick on trophy bases and stuff.
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That would be any item in just about any roleplaying game that causes a status effect (poison/sleep/dizzy/curse/blind/etc) on an enemy because weaker enemys usually die too fast and it povides no benifit at all and chances are bosses are 99.99% immune to them. And on super had bosses all you do is waste turns only to find out that the Master Genie of Kill Your Ass in Under 5 Turns is immune to everything but cramming a metal blade up his ass and you pissed you five turns away doing 0 damage. Light up a smoke ladies and gentle men because you just got screwed.
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The skateboard in Adventure Island is one of the worst in my book. I hated that thing. Take the first level: you're looking for something good, like a hammer or something. Suddenly what pops out is this ugly-looking skateboard that suddenly starts rolling...straight into, inevitably, a creature or a rock. Time spent on this skateboard: for me, a few seconds. Sure, it makes you go fast, but you end up jumping over important things, like fruit. Stupid skateboard. Oh, and I also vote for the guy who said the stuff in Final Fantasy that is supposed to be so uber-powerful, but you have to be obsessive-compulsive to get it, and most of the time you can beat the game just fine without it. Ugh.
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Know what, I just checked that whole comment over just to realise that I misspelt power-up at the beginning! Another reason to hate the enemy guns from Valkyria Chronicles. Also I just remembered that If you collected all of the enemy guns you got given a medal, which didn't do anything and wasn't cared about by anyone.
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IMO the worst power-ep ever has to go to the enemy guns in Valkyria Chronicles. Let me explain. In order to get the enemy guns you are required to hunt down one particular enemy unit (usually hidden in the corner of the battlefield and standing completely still), you then had to kill that unit, made difficult by the fact that the unit was normally far more powerful than the other enemies and dodged virtually every single head-on attack. As if this wasn't enough, the game then required you to go and collect the enemies corpse, sometimes having to dodge gunfire at the same time, before the turn ended, meaning that if you didn't have any command points left, you were fucked. Now I bet you're thinking that "surely the enemy guns are worth it", well I can categorically say that the enemy guns are never worth this trouble. First of all, you only got one gun, meaning that only ONE character could equip one, secondly, although they were normally more powerful than your current guns (until you unlocked the next main weapon upgrade within one levels time), they always came with some huge disadvantage, like an incredibly short range or lower accuracy. For example I once had one of my shocktroopers (light infantry) take an enemy machine gun into a battle, where the gun proved to be so innacurate and short ranged that I had to be standing about three feet in front of the enemy before I actually did any damage and by the time I'd got there I'd already been shot half to death by enemy gunfire. What was even worse about the guns was the fact that no matter how shit the weapon I found was, I would always try to unlock the next one in the vain hope that the gun would actually be worth the trouble only to be bitterly dissapointed each and every time. However the worst thing about these weapons was probably the fact that, since I needed to collect the enemy corpse to get these guns, I was effectively dirtying my units very souls by denying the family of my victims the chance to give their relative a decent burial. That's right, my characters ruined the lives of an entire family, just so that they could pick up a gun they would never use. Anyway, rant over, didn't realise I actually felt that strongly about the whole situation until now. Stupid, fucking enemy guns!
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In Disgea 1, one of the bosses is a Super Zombie made from super-strong parts that you can steal and use for yourself. You can equip Einstein's Brain, Hercules' Body, and a Horse's Weiner! You steal, and carry around, a Horse's Weiner. You don't have to equip it. But it's in your inventory. ...penis.
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the radiation bomb in scorched earth: mother of all games. When the settings were set to large explosion radius this thing took over 5 minutes complete. We didn't have dial-up then so my brothers and our friends would all play on our home PC, taking turns. Most turns took a few seconds. Select weapon, pick angle, power, shot, watch explosion. The radiation bomb took no power and no aiming so you would think would be perfect, cuts down on an already short wait time. No sir. Over 5 minutes (which is forever in gaming time), of a growing red and black pulsing sphere would slowly engulf the entire screen. Then nothing, no damage to anyone else nothing it was a worthless weapon. You just used to to screw everyone else over - which might actually make it the best weapon since most game weapons only allow to you to affect someone else in the game - the rad bomb actually was used to fuck with the people playing. Then again using the rad bomb would usually result in yelling, fist fights, crying, and losing use of the computer. So its definitely the worst power-up.
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I'd like to say the evil mushroom in Japan's Super Mario 2, but that would actually be a power down so I don't think it counts. Actually, the worst is in a recent Mario game. The 1-up mushroom in Super Mario Galaxy. This is the worst simply because its legacy as one of the best power-ups has been reduced to something as a distraction as easily passable as a coin. It used to be so wonderful. Back in my day we understood the value of a 1-up Mushroom. They used to be so special, they were hidden. We couldn't just see them in a crystal we could walk to. Back then, if you ran out of lives, you had to start the game all over again and, you know what, we were grateful for it because it built character. Nowadays, kids don't have respect for the 1-up Mushroom. They got all these memory thingies in their systems to start back to wherever they left off. There was a time when you had to play a game for 4-5 hours just to have a chance at beating the game. That kind of experience made an honest 1-up mushroom valuable. That was real gaming. Not like today. Kids today are spoonfed their mushrooms like jellybeans to a blob. And that's another thing! Young punks today, don't get references like that. They pretend to after they look it up on their googlies, but they don't know what it felt like to realize how clever you were to remember that tangerine sounded like trampoline! I'm gonna go watch my old Video Power VHS tapes. They don't make em' like that anymore.
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Real men know how to use laser.
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Has anyone else played MDK for the Playstation? A great game, but with a really odd catch: 1-ups are pretty innoculous looking boxes, and are pretty common. However, whenever you try to grab one, it screams like a monkey, sprouts legs, and runs like hell. They are quite fast, and the only way to catch them is to corner them. I was not expecting this the first time I found one. Imagine my surprise. I actually had to check to make sure I was actually seeing this happen. Worse than that, they're much faster than you. I can understand 1-ups being rare. I can understand them being in hard to reach places. What I can't understand is why it would scream like a monkey, sprout legs, and outrun me. This is simply madness.
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Yup, I doubt Rob's a power-up Nazi and is gonna go all gaming gestapo on us. If he did, though, a pre-gameplay code is going to be among the first shipped off to a Contra-tration Camp. See what I did there? Starting out with extra lives is not really a power up. A 1-up mushroom, which gives you an extra life within the game is closer, but is arguable. A Super Mushroom, of course, is the very essence of power up, since it makes your character more powerful. Same goes with a power pellet, sonic's speed shoes, or any actual item that alters the gameplay and gives your character an previously nonexistent advantage. Stuff Link finds aren't really power-ups, they're weapons. Also, I'm making all this shit up as I go. I'm just pointing out that from the high-horse of defining power-ups, throwing out the Contra code seems counter-productive to your argument. It seems the point was to let us know that you defeated Contra without being lazy, and we're very proud. That was dickish of me, it actually is pretty impressive, I don't have that kind of patience. The Contra Code is awesome to me, since the game was a rental, and renting any hard-as-shit game when it wasn't summertime resulted in sadness, frustration, $3 lost, and plugging my own copy of Yo Noid! in instead. I see your point though, lately it seems as though game cheats are released before the game comes out, every challenging moment a temptation to use whatever God-mode is available. Once you go there, the fun is lost.
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@8den at least one person agrees that the Torch sucks giant Hogwarts fucking Squid testicles, I was surprised that it hadn't been mentioned before actually.
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@Bustin Chops I agree that Power Ups were ill-defined in this thread, but I adamantly disagree that any cheats or codes can be defined as power ups since they are not a part of the game proper.
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In Starwars Battlefront 2, if you get 6 kills with a pistol in one life - You are awarded the Precision pistol, which deals more damage and shoots faster. 8 Kills with a shotgun - You get the Flechette Shotgun, which deals a lot more damage. But! 6 Head shots with a sniper rifle, and you get... The fucking Beam Rifle. A sniper rifle with only one level of zoom - and it's on par with the pistols zoom. It's awkward to use, hard to aim with, and once you take it out - you have to either die or change classes to get your old sniper rifle back.
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I'm going to start off by defining power-ups, which I'm truly disappointed with how so many people are posting bad items, not power-ups. Power-ups are objects that instantly benefit or add extra abilities to the game character. This is contrast to an item, which may or may not have a benefit and can be used at a time chosen by the player. I agree with most peoples post on how the goldeen pokeball in smash bros is a shitty item to get, but it's not in any way a power up. Also, after reading most peoples post, I've decided what my post is going to be. I just got done arguing with my roommate if this is actually a power-up or not, and it might not be. However, I feel like bustin chops right now. So, my post is going to be the konami code in the Contra games. First off the laser is a pretty shitty power up, but it does a lot of damage when it counts, and if you have a choice of using the starter gun or the laser on a boss I would choose the laser any day. Why do I choose the konami code for Contra games though? Because, Contra is not impossible to beat without using it. It's very possible, I've done it multiple times. Just get those extra lives you so desperately crave on your own like any self respecting gamer would. But, why just stop at the konami code then? I'll go all out and say any cheat code is a shitty power-up, because that means your a cheater and a failure at life. Like I said, I'm bustin chops...and I win.
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@At Kid Nicky - she was talking about Mario Kart, in which Chain Chomp is not a powerup.
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Oh Alex Kidd in the Enchanted Castle. I was so thrilled when I saw a video game with the main character sharing a magnificent name with myself. I was, of course, let down when I finally put the game into my Sega to find that it was a slower than piss platform that doesn't compare to the still great Sonic the Hedgehog, which brings me to the point of this thread. Of all of the amazing power-ups in the game; power bracelet (puu puu, die enemies!), the motorcycle (vroom vroom, die enemies!), and the helicopter (putaputaputa puu puu die enemies!), there was nothing more frustrating than being rewarded from an asinine game of Rochambeau with a goram pogo-stick. Once you had gotten used to navigating the level, any obstacle that hits you once, ONCE! you lose the worthless power-up and are once again, one strike away from losing a life.
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DoctorSmashy said: @Sarah: Actually Chain Chomp isn't a powerup, he's just an obstacle in a couple of the maps, and is normally pretty easy to avoid. And Bullet Bill has saved my ass from epic failure more times than I care to mention. What the fuck are you talking about? Isn't he the babies' powerup in some of the games?
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The Red Skull Pin from The World Ends With You. Not only does it slow your character down to stupid levels, it's necessary to use it for around 30 battles to finish the game. Not get 100% completion, mind you, but to actually finish the first third of the game. So you think "hey, no biggie. I'll beat the level, then sell the pin." You cant. You're forced to keep the damn thing because it's "too valuable to sell," and then you've got to pick up another one every time you beat replay the game. What's worse, the battles you have to fight with it make the damn thing popular in-game, and it turns out that you've allowed the Big Bad to mind control everyone who wears the bloody thing: ie EVERYONE IN THE BLOODY CITY. To add insult to injury, during some of the cutscenes where you hear the enemies, they act like it's a massive powerboost, so most players will end up keeping the damn thing equipped to see if it eventually powers you up. Guess what: it doesn't.
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I doubt it will be the winner, but the first thing that came to my mind is Zeus's Fury from God of War. It had the use of auto-targeting archers, which is all well and good, but outside of an act of desperation, did anyone really use it that much? I'm sure there are some souls who tried to get the most bang for the buck out of it, but this power took the backseat to Poseidon's Rage, the Blade of Artemis, Army of Hades and even the novelty of Medusa'a Gaze (I'm thinking of the Gorgon Flash here). It was the cheapest of the bunch to level up, and most people waited until everything else was maxed out before they touched it. Hell, even most quality FAQs state something to the effect of "It's not really that powerful, so don't worry about upgrading." But the reason it was such a buzzkill to me is simple - this is Zeus we're talking about. King of the Gods. The baddest of the bad-asses. After being in awe of the game to that point the first time around, I'm in Athens wondering what's next when Zeus himself shows up! To quote Martin Lawrence, "Shit just got REAL!" I'm picturing lightning storms abounding, lightning chains connecting every living and undead creature on the screen, people bursting into flames with Don King hairdos - basically the worst parts of the bible. Instead, I get a hypercharged bow & arrow. Sure, I can hold down L2 and take out some neatly lined-up archers, but that's pretty much the extent of it. It may seem like nitpicking to some, but I expected more from the Olympian Boss of All Bosses. I know it made sense for the sake of the storyline, but in God of War 2 they pawned off an upgraded version of the same ability to Typhon, who was defeated by Zeus. In simple terms, the one guy who was schooled by the other guy was better at doing what the other guy did, and that other guy was supposed to be the head guy of all the other-other guys.
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[i]SplingyDingy said: The Cloak of Darkness from Wizards and Warriors on the NES. You labor to get this thing, thinking "wow, cool, I can hide from enemies!" Nope. You use it, your enemies can still see you, only you can't see yourself on the screen anymore. That's an important little datum one needs when playing a game, it turns out. It's the programmer's equivalent of a smack in the back of the head. Which would have been more useful, thinking of it.[/i] Beat me to it.
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By far one of the worst powerups I have come across has been in my beloved FFVII. After beating the game in around 70 hours, I went back to the game trying to uncover all the power ups and 'hidden' items. After extensive chocobo breeding, I finally get the Gold Chocobo (I think you all know where this is going). Then it was on to fight the WEAPON bosses (Emerald and Ruby). Emerald was a bitch but after I was able to beat him he gave me some sweet items such as master summon, master command, and master magic materia. Then it was off to fight Ruby. How I hated ruby. At this point I'm well above the 99 hour limit on FFVII so I have no idea how many hours I actually dedicated myself to trying to beat him. Finally figuring out how to beat him (trial and error) by killing off two of my comrades in the beginning I was able to conquer ruby. Here I was thinking that I would get some crazy ass power up that would make everything in the FFVII world a breeze to beat. And do you know what the reward for beating ruby was?? A Desert Rose. Not gonna lie, I was pissed at first because I forgot that you could trade this for something of value from some traveler. So there was still a glimmer of hope for some super-fantastic item it could be exchanged for. Do you know that this desert rose was actually exchanged for? A gold chocobo. The same gold chocobo that I had created back in hour 80 of the game. The same damn gold chocobo that I easily spent around 40 fucking hours of gameplay to breed. THE SAME FUCKING CHOCOBO THAT I... sucked ass
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For me the worst power-up is really the red Pick-Axe or whatever is that thing in Silent Hill 1 for PS One. Now, I've played that game 4,5 times on every Level of difficulty and I love it and I've used non-pistol/shotgun very, very often, but somehow I've never used that red Pick-Axe. Why? Well, Harry needs to stand time, almost to a second, the time when he's gonna throw that swipe because otherwise the Demon Dog's gonna jump on his throat and you can't use that on those Pterodactyl things anyways. They're only useful against nurses and doctors, but why irritate yourself when you can just kick them with the tomahawk/use the pistol or just run?
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Remote mines in any sort of FPS, especially multiplayer. I don't think I've seen anybody use these unless they're just fucking around or using them for some sort of exploit. To use them you have to just sit around holding the little remote thing waiting for somebody to walk in the room you're camping in then you run backwards and end up hurting yourself cause the back wall wasn't far enough away from your stupid mine that you just spent 5 minutes waiting for somebody to walk over. Then you find out that the explosion didn't actually kill them but your remote blew up all your mines so you have nothing to defend yourself with while they stab you to death.
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Anything that you use in "Ecco the Dolphin." At best, the item will give you a tiny bit of air (which you'll run out of soon anyway) and open a passageway (which you'll never find) OR it will hurt you. The time machine? The time machine that takes you to fight two bosses that I would bet 70% of us have NEVER SEEN? Best case scenario, you find THAT time machine, and it takes you to get slaughtered. You're a dolphin fighting an alien called the Vortex Queen, and your best help throughout the game is to sing at clams and get air bubbles. You can get two upgrades throughout the entirety of the game. The second one confuses sharks and causes other enemies to take a slight pause before killing you. The enemies range from seahorses to giant "octopodes." Ecco sustains damage if at ANY TIME these enemies touch you. Even after this power-up, touching a seahorse can kill you. Seahorses- the animals with such a bitch factor that the Mom knocks up the Dad and then leaves his pregnant ass, only to return each morning, pretend to fuck him, and then vanish again so he has to do all the housework. SERIOUSLY. Seahorses can kill Ecco the time-traveling, alien-vanquishing dolphin. Worst. Powers. And Bonuses. EVER.
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The worst power-up, ever, is an invisibility power up from Super Smash Bros. Melee: The Cloaking Device. Picking up this little gem makes your character invisible on screen. Yes, you pick it up and your character disappears from the screen. Your opponents can't seen you and neither can you. So congratulations, for the next ten seconds you can unintentionally walk off the edge and plummet to your death or just stay perfectly still while your opponent goes and gets one of the more game winning power-ups to beat you senseless with once your invisibility wears off. Oh and it's even MORE useless in single player, Nintendo games have a long running tradition of having AI that cheats (having that perfect lap and you suddenly crash into a wall? Well have fun regaining first as several racers were RIGHT BEHIND YOU matching you turn for turn). So of course, you turn invisible but the computer will know EXACTLY where you are to kick your stupid ass.
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@willroyboy: You suck at Final Fantasy. That is all there is to say on that. Choco/Mog is a great summon for many areas of the game since it has a, roughly, 50% chance to stop each monster for a short time(not as long as a full stop, but you get it really early in the game, so thats fair). Also, FFX used chocos right? What? You don't even hear of chocobos until near the end of the game, and even then it is a pain in the ass mini game where the only worth while reward would take insane luck or hours of practice to obtain. FF7? FANTASTIC chocobo racing mini game. You can go ALL over the world to catch chocobo, which you can then breed, feed, and race. You can get some nice rewards from racing them, but that was only the icing. The best part? You can, with enough dedication, breed chocobos that can cross mountain range, swim across rivers, and even the ocean. They can you to a few places, including a special end game dungeon with great rewards, that are impossible to get to otherwise. I am by no means a fanboy of FF7. I think its a good game, and even great in some respects. But do I think it is the best RPG ever? No(Skies of Arcadia, for life). Do I delude myself into thinking it's graphics aged well? No. Do I think Sephiroth isn't a total clay doll of a character? No. But I will tell you what: I fucking love me some good chocobo racing.
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The flamethrower in the original Contra takes the cake. It's actually worse than your basic rifle. Sure you can shoot 2 at a time, but it does the same amount of damage as the rifle, misses an abnormal amount of the time because it orbits itself for no reason, and is slow enough that a good number of enemies can actually outrun it. Whenever I see an F powerup in Contra I dodge it like it's a bullet.
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@Sarah: Actually Chain Chomp isn't a powerup, he's just an obstacle in a couple of the maps, and is normally pretty easy to avoid. And Bullet Bill has saved my ass from epic failure more times than I care to mention.
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I agree with whoever else said the Magic Armor from TP, because that was so unnecessary for all that you had to spend on it. I personally hated the Chain Chomp and the Bullet Bill in Mario Kart, because I'd always get them in levels where there was nice gaps in the railing (Rainbow Road especially) and they would never fail to release me right as I'm headed for the edge and not enough time to correct my steering. Between that and the wizard in the treasure chests for the Ghouls n' Ghosts series that always managed to pop up and pick the worst time to turn you into a baby or a duck, I'm at a loss. They were all really shitty things to put in a game.
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Throwing knives from Castlevania. They're weak and worthless. Most enemies are close enough by the time you've thrown one that you might as well just whip them. Also, you always end up jumping and whipping those damn candles simultaneously, automatically making you replace your triple-powered cross with the most pathetic weapon in the game. That just fucking sucks. I was taking a triple-powered cross into a battle with Death once (this was before I knew you could just spam holy water on him over and over). I made it past the gauntlet of Axe Knights and Medusa Heads without getting hit. Then, right before the fight, I killed a random Medusa Head. Bitch spits a knife power-up on me. "Hey Boyle! Going to fight an impossible-to-kill enemy that makes you want to kill yourself? Take the most useless fucking weapon in the entire game!" "Thanks game! While we're at it, maybe you could kick me in the nuts until my balls bleed!" Fuckers. Additionally, the knife is entirely out-of-sync with the spirit of the game. People often underestimate the degree to which Castlevania inspired a legion of sadomasochism fans. Not just because of the whip, but also because of the terrible controls and the bottomless pits. Castlevania fans like to suffer...Oh yes, indeed. Make me suffer, baby. Whip me! WHIP ME! WHIP MEEEE! But a knife? Man, you need a safe word for that shit. Too intense.
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BadNflu3nce: You are mistaken about the Mag Pulse. The amount of time it takes down an enemy's shields and weapons is perfectly sufficient for your ion cannons to completely deactivate all of their vital systems, no matter the size (yes, this would even work for capitol ships). The combination of Mag Pulse and ion cannons in Tie-Fighter was freaking devastating.
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Just to elaborate my point: think of the vector cannon like the BFG, only u need to be stationary for 20 seconds before a sing shot is fired and during the boss fight where you need it to win, you need to stand on top of the boss and wait for it to charge up to fire it point blank while the boss viciously butt-rapes you as you're standing there like an idiot.
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Just about every sub-weapon other than zero-shift was useless in Zone of the Enders 2 (never played ZOE1 so I can't really comment). It's really pathetic when your sub-weapons are so useless when compared to the basic arsenal you have at the start that the circle button is considerably less worn out than the rest of the buttons. Why grab an enemy when you can slice it to pieces with your wrist blade? why bother with phalanx, comet or any other ranged shot other than the kickass multi-homing lasers? My R2 button got stuck due to the amount of times I abused the homing lasers, I had to replace both of my controllers halfway through the game. circle button? still works fine. But the absolute worst power-up in ZOE2? the vector cannon. The game hyped it up as being the ULTIMATE WEAPON of great DESTRUCTIVE POWER. the way they hyped it up I seriously thought it would be the sub-weapon that would be worth my time. The ultimate game-breaker. After getting it I was predictably seriously disappointed. Yes it was extremely destructive. Yes it did look impressive. However, it was practically useless. It took 20-30 seconds (not exhagerating) to charge up one shot, during this time you had to be stationary AND on the ground (which was ridiculous since Jehuty is flying around kicking ass for 99% of the game). Not only that, it only fired straight ahead. A single shot, no spread, only about half the size of your mecha. With enemies zipping around dodging your homing shots, the vector cannon only managed to hit the weakest enemies from rather far-away, a feat that could be accomplished in 2 seconds with the homing lasers. The vector cannon was essential in one mission where you had to take down battleships by firing the vector-cannon on them close range down their vents a-la the death star, however the battleships weren't that big, Jehuty could have probably took them down like any number of enemies. Plus, if the BADASS ULTIMATE DEATRUCTIVE POWER-UP could only take down a battleship if you were aiming it point-blank down it's exhaust vent, I think we can safely say that your weapon is really useless.
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My vote goes to the empty oil drum that is given to Snake in the newest Metal Gear Solid. So it's an old derelict, hole-riddled, rusty oil drum. The idea is that Snake can hide in it, roll around, and be generally protected from being found by enemies. It's completely useless. 1 - When it's not equipped, it's gone. Where the hell does he put it. It's a goddamn oil drum. His suit is pretty cool, but I'm pretty sure they don't make it with bottomless pockets. 2 - Once you get in it, the controls don't work. It's like it's hinged on a 25 point access. The same direction on the joystick won't go the same way on the screen twice in the entire game... 3 - I don't expect the enemies to ignore an oil drum that is walking around...but if you equip it...even against a wall, and you stay completely still...the A.I come over, kick the shit out of your drum, know you over and start shooting up the place... Worse part, as long as you're in it, you have no guns. So when the aforementioned enemies start kicking your ass, you have to go back to the menu, equip a gun and then you start retaliating... It's a completely useless piece of shit made even more worthless by the suit that chameleons you to any surface...it's like they were laughing at us when they made it.
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I submitted already, but I just remembered the shittiest power-up that must publicly be called out. The giant wallet, or whatever it's called in the particular Zelda you're enjoying. It's usually a useless slap in the face. This thing tends to show up pretty late in the game, after your inventory is pretty full from grinding mosters, even grass, to fill your wallet until it accepts no more rupees and running to buy more shit. After the first few hours, you tend to run around the game with a full wallet, discovering rupees you can't have. Windwaker's great, as well as it's DS sequel, because you spend precious time fishing for useful stuff, often coming up with rupees that must be discarded. Then you get this bigger wallet and can't recover a damn thing, but it will be full before you go fishing again anyway, so future trips to the ocean will result in future failure. And again, this final, giant wallet typically shows up once you have everything, so the only bonus is a larger unchanging number at the bottom of your screen. The worst game prize, since I can't call it a power up, it the humungous-ass gold rupee given by the deformed Spider-people in Ocarina of time for collecting golden Skultulas. Did anyone on earth NOT wait until after they finished the game to bust their ass finding and killing these harmless spiders? They were in different places in the night or daytime, for Christ's sake. So, after endgame, after these spidery-people have given you stuff for the creatures you've killed to uncurse them, including a giant wallet that has been filled simply by running around hunting, they give you the biggest fuck-you in the universe in the form of a giant rupee that can't fit in the wallet they gave you. Even if it could, money has become useless at this point in the game. I'm anal about Zelea completion, but I wish I'd left their asses to rot.
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The pill that makes you more narrow from Arkanoid.
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The worst power-up is the worst because it simply doesn't exist. If it did exist it would be the single best power-up in gaming history remembered by all who play video games. It's been wanted by all of us and yet still very much unobtainable. That power up is: Dog Killer in Duck Hunt. Is it really too much to ask Nintendo?
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your suposed to use the green turtle shell as a rear shield, anything that hits you from behind will be deflected by it
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@SpiderHyphenMan The Blue Turtleshell is worse than that. In Mario Kart, only the shittiest players in the last coue of places even get it, the items are only randomized per rank in the ongoing race. So this miserable shithead who launches 12 of these per lap only has a chance of knocking you out of first place, it doesn't benefit them at all since there's no chance to catch up based on wrecking someone 8 slots ahead of you. It is simply a tool to ruin the fun of others. I'm going to have to go with the sword from Adventure. Granted, it's Atari, and fondly remembered for being a quest with an ending, but this fucking this, the greatest item in the greatest Atari game is still a chunk of burning balls. The reason? Once the little square (you) grabs this thing, it forever points upward. Time to kill those asshole Seahorses (dragons?) that have been harassing you the whole game! Once you came across one of the jerks, looking all smug near the castle they're color coded to, you have to run circles around it so the your Sword of Forever North can poke them right it the pooper and end their floating seahorse life and prove just how much Squares rule in Adventuretown. Some power ups are at least crummy in a game full of other, decent power-ups, but this was it! You couldn't kill anything with a key. In fact, the sword demanded that you drop your key to "wield" it, leaving your key several screens back, assuming the game remembered it was there. Imagine somebody tosses you in a pit, with some sort of 14 ft Super Gorilla. Oh, and you're quadrapelic in this scenario, so no climbing out. Good news is, you've got a wheelchair in there powered by your mind! It doesn't turn whatsoever, but it can strafe, oddly enough, and there is a gorilla-harpoon duct taped to it. Your only way out is the key around Gorilla-Monsters neck! Hurry and kill his ass! He's behind you, by the way and has a mean boner with your mouth's name on it. Good luck Adventurer!
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I'm gonna have to go with a power up that I never really understood it's purpose: the Tanooki Suit from Super Mario Bros 3. Really, what the hell was the point of it? The leaf was awesome, it made you sprout a tail and fly. Cool. The Tanooki suit made you fly but you looked like a damn teddy bear. Did we really need two items that made you fly? Oh and it turned into a statue of a bald man in a robe holding a staff too. The hell? What the hell was the sense of being able to turn into a statue? Sure you could jump and then turn into a statue and drop on someone, but isn't a traditional stop or fireball just as good? And why didn't Mario just turn into a statue of the Tanooki Suit instead of a bald man? Ugh,
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My vote for worst powerup is that fucking pizza in TMNT for NES. I know you know which one I'm talking about,the one BEHIND the moving-toward-you spike wall. How many times did we all try to get it? Be honest,you tried it too,even though it's obvious you'll never get it. Hell,even the pizza you can obtain are worthless,since they're all at the end of enemy laden corridors you have to wak back through while all the enemies respawn. That human torch guy was pretty cash,though.
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It's the shittiest gun in Goldeneye, son.
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I have to agree with Elrond, and add the Jet was also a part of Fallout 3, and I was stupid enough to use it in a pinch. Spent the rest of the game with a blurry screen and a slowly decreasing health bar. That will teach me to kill indiscriminately ( who says you can get to the "evil" ending with no side effects)
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What the hemorrhaging <i>fuck</i> is Klobb?!
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The X-ray visor from Metroid Prime 3. For starters, on its own the thing's about as good as the stickers you'd get with a model car. In order for it to be even sort of useful you'd need the Nova Beam. Of course once you have that, it only has any real use against certain types of enemies. These enemies, I believe they were referred to as "assholes" have a special super form that just so happens to fill your x-ray visor with static that makes it impossible to get a lock on them as they jump around systematically kicking the shit out of you. Even if they didn't go all super saiyan you could just guess as to where their weak points are (Hint: It's their brain, and it's in their heads). If they really wanted to make it worthwhile they could have easily just put some mirrors in the game.
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Absolutely anything in the Contra series that isn't the Spread Gun.
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The Magic Armor from the Legend of Zelda: Twilight Princess. Not only do you have to jump through numerous hoops to obtain it, you have to purchase the item. And when you put it on, it drains your rupees faster than you can say 'this game was originally made for the Gamecube'. I love this game, but I'm still not sure what use this armor has.
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my vote is for the soul cube in doom3. yes, it's the only weapon that kills the Cyberdemon, it's just so damned cumbersome to use. you need to kill five other regular demons to charge it and then, when you use it, you got to make sure other demons don't get in the way or it'll be attacked instead of the Cyberdemon. so lame :(
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Defance in FFXI. I know it's an MMORPG and it dosn't fully qualify but I still think it deserves to be here. I'm not sure exactly how Def works in that game, there are charts and graphs and CritT and CritM values... but when it comes right down to it, it does fuck-all. A job like Dark Knight, with kick ass top of the line heavy armor and top Def still gets raped in 3 hits. The highest armor sets in the game are around +200Def where as the lowest in end game are +120 and you still get hit for the same three digit number. It makes no sense, why should I bother spending hours upon hours in pointless guild events just to get +80 to def that will help me with nothing? And then, as if to add insult to injury, SquareEnix release the Blue Mage job, with a spell called Cacoon that gives you an almost permanant +50% to def, there for making all use of +Def gear void. Need I mention that the spell is level 8 and there for any one over level 16 can use it on any job? Yeah, thank you Square.
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Goldeen in Super Smash Bros.
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Ya know what pissed me off? The fucking Laser in any Contra game. You'd be chucking along blowing assfuck aliens away with a rocket launcher and then inevitably a laser would drop out of nowhere and you'd be stuck with what was the equivalent of a Jedi that couldn't get his lightsaber up. Yeah fuck you laser, fuck you in the ass. If I wanted a sweet laser I'd play the much better Metal Slug.
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The Worst Powerup ever HAS to be the 'Present Identity Randomizer' in Sega's 'Toejam and Earl'. You just spent two hours collecting the last pieces of their space ship to get home to Funkotron, have dodged crazed dentists and other psychotic denizens across many levels, are about to get run over by a teleporting iocecream truck, and POOF... the identity of all your stored present powerups is hidden from you. Good luck opening the one you need now, with less than a second to react to that truck. F*ck you, randomizer. F*ck you to hell!
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OK, maybe not quite a power up, but what about your armor in Ghouls and Ghosts? I can't think of anything more useless! What good is having a full suit of armor if it breaks in ONE FUCKING HIT!!!?!??!11??
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Blank : It's not a fetus: it's a blind cave salamander. And I don't think that counts for an actual Poerup.
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Hehe, the Ghostbusters game has been the subject of many a nerd-grilling, including the AVGN.
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Pretty much all the items in Ghostbusters for the NES. First off, you need to buy your own equipment from the store before you can even play the game. Since apparently the Ghostbusters didn't make their own equipment. Fortunately, since you need to buy everything you will ever use in this game, it ALL counts towards this contest. The streams aren't always long enough to catch all the ghosts on screen, unless you buy a longer stream, which is neigh impossible since you need to catch ghosts to make enough money to purchase this. Then when you finally fill your trap, you have to go empty it at Ghostbusters HQ. Which would be fine and all, but every time you drive some where, you're exhausting gasoline.. So you have to fill up at a gas station, wasting more money before you can even continue the game.. Plus when ever you drive somewhere you're bombarded with apparently drunk drivers, who zig zag across the road hitting you which costs you more money. This continues on for an extended amount of time, in what I can only assume is a senselessly accurate representation of Reaganomics.. Until you finally get the "Enter Zuul Building" screen. The "Enter Zuul Building" is a limited time offer.. You can only hold four items at a time. By the time you trade in your shitty traps and beam for items that are required for the Zuul building, such as "Ghost Food" (Boo Berry?), the offer has expired.. So you have to go back, sell everything off, re-purchase your ghost beam, ghost vacuum, or trap, so that you can play the tediously repetitive game until the "Enter Zuul Building" screen shows up again. If you manage to get into the building with your Boo Berry, the ghost will all run towards it, allowing you to safely walk up the stair case... Until the bait is no longer on the screen. Out of sight, out of mind, you are now free to be attacked. If you get hit five times, you have to play the entire game over from the beginning. You can't attack the ghosts or capture them while you walk.. Failure or success in this level is completely dependent on being able to dodge ghosts while you rapidly tap the A button, and the only item you can use to avoid them only works for three of the 22 fleets of stairs. If by some act of god you manage to defeat this game.. You are awarded with a black screen that says and I quote, "CONGLATURATION!! YOU HAVE COMPLETED A GREAT GAME. AND PROOVED THE JUSTICE OF OUR CULTURE. NOW GO AND REST OUR HEROES!"
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Seriously...Every fucking weapon upgrade in contra. That game was unbeatable without the konami code. I fucking hate contra.
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Every fucking powerup in Contra is ultimately useless unless you have the konami code. I fucking hated contra.
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I nominate pretty much EVERYGODDAMNTHING in Mario Kart. Fake Item box, blue shell, lightning, green shell, banana and most of all, Blooper, the squid thing that pops up out of nowhere, bobs around for a few seconds (giving you time to shout 'SWEET JESUS NOT AGAIN') then fucking ejaculates his ink all over the screen. Goddamn Blooper.
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My vote would go to "Poo Money" in Lego Star Wars - The Complete Saga. Seriously, you go through an episode and find an elusive red power brick (initially not knowing what the bonus will be until the end) only to find out it's "Poo Money". What's the Poo Money upgrade? For an astronomical price of 100,000 studs(bucks) you get to ride a bantha, taun-taun, or other animal in the game, press a button, and the animal shits out studs(bucks) that you can collect. It's a bad investment, dude. That's got to be quite literally the shittiest upgrade/powerup in game history.
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I would have to say the Mag Pulse warhead in Star Wars: Tie Fighter. It was supposed to be this new experimental weapon developed in secret, then brought to you to field test. The weapon, when detonated on a ship, temporarily disrupts its weapon systems, leaving it vulnerable to attack. Sounds good, right? except the disruption lasts about five seconds, enough for one strafing run. perhaps enough to take out one turbo laser, or about 5% shields, tops. It is singularly useless. The best part is that this warhead is used in replacement of all your previous warheads, so you don't get to use heavy rockets or proton torpedoes while the ship is vulnerable, oh no, you can only use your lasers. So, instead of warheads that do actual damage, you get this missile that does no damage, but instead gives you five seconds of safety, then POOF, the hurt comes right back. Thank God you can swap it out for something actually useful during the mission prep stage.
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Ketchup Jellybean from A Boy and his Blob. This wonderful "power up" turns your blob into a brick wall. Now the fact that a brick wall was useless in the game isnt what makes this a "worst" power-up, its the fact that you had to trick your blob into even eating the ketchup jellybean to find out it was worthless. Nothing like using a good/useful power-up to even find out that your other power-up is useless
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The landmines on bomberman. they suck. once you've collected them, its always the first thing you lay, and i always end up being the one to set them off.
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Res sickness from world of warcraft. Cause I know when I'm playing an rpg I just love 10 minute down times and repair bills for ressing at the graveyard instead of spending the 7 minutes corpse running. Either way is a waste of time.
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I don't think there's not only a more worse, but more TRAGIC "power-up" than the Bad Fish in Final Fantasy 6(/3). A quick backstory: in the game the world kinda ends and you take control of one of the lead female characters Celes. Seems our yellow-haired heroine was knocked out and luckily washes up on a small island on the new worldmap. She is rescued by the engineer Cid who...*ahem*...cares for her while she's unconscious. Eventually she wakes up and Cid gives her the lowdown on what happened and how he's been...watching over her. Then, it seems Cid is unwell and winds up bedridden. Apparently he needs food (badly!) and it's up to Celes to find it. Outside the small house on the island is a beach where there are a number of fish lazing about. You, as the player, use Celes to catch the fish (would we call this a retro minigame? If so, then no one ever gets to trash another Wii game again). Catch the fish, give 'em to Cid, Cid doesn't die. Yipee. Unless, of course, you catch and feed him the BAD FISH. Now, what's the diff? Well, the BAD fish moves slower (thus making it easier to catch), and if you go to your inventory screen it says it's a BAD FISH (as opposed to the preferred Tasty Fish, which I like to pretend is a fish made out of ice cream. I digress). But if you didn't know to check, you'd never know! You'd think you were just feeding the yellow-coated bastard back to life. And then the record needle scratches and he's as dead as a flower-selling girl with a stick. It's like the game is an abusive spouse. You show it love, care about it, cook it dinner, and then it goes and does this horrible, inexplicable act. What's the lesson? Don't try in life because nothing's worth it? Our "Cid"s in life will die no matter what? What a sadistic turn this game would take for you if you didn't know. And there's poor Cid, victim to a fate he had nothing to do with, besides being hungry. Fry in hell, Bad Fish. Fry in hell.
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don't want this to be my official entry, but the worst power-up is the Nobel Peace Prize... it gets you nothing but grief
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The worst, most utterly, utterly fucking useless pick up in gaming history has to be the random piece of paper that you can pick up in Super Smash Bros Brawl. Played the game to death and I still have know idea what it does.
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Ms. Pac-Man. Technically, Ms. Pac-Man is a harder game than Pac-Man because there are 2 warp tunnels instead of 1. The fruits move more and can enter/exit via the warp tunnels, whereas in the original game, the fruits just appeared in the center. The fruit selection are also more random, after you've eaten every one. Finally, and most importantly, because the ghosts move differently and in a more AI semi-random pattern compared to Pac-Man. And what power up do we get to beat it? WE GET A FRAKKING BOW ON HER HEAD!!!! ... Thank god my brother convinced me to trade in my copy of Ms. Pac-Man for Sega Genesis for Mortal Kombat II. Best trade eveh.
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i have to admit while i was reading the comments my answer came to me so i skipped about 100 entries so if it's already been mentioned before then go ahead and give to the other guy. but god i couldn't wait to rant about this one..... any fucking chocobo summon in any of the final fantasies. specifically final fantasy 7's choco/mog or something. basically it was a tiny chocobo riding on the back of a fatass chocobo. they would run at the enemies crashing into them causing a minimal amount of damage. now i may have missed the boat on the effectiveness of the power because i used it once right when i first got it and then never used it again, but really can you blame me? it was the goofiest summon out of all the others and the weakest. and its funniness was supposed to counterbalance the overly serious tone of the rest of the summons (who bye the way were badasses) but for fuck's sake.......A MIDGET CHOCOBO RIDING ITS FATASS LOVER INTO A SWARM OF ENEMIES, LIKE THELMA AND LOUISE DRIVING OFF THE CLIFF, ONLY TO DO LITTLE TO NO DAMAGE AT ALL!!! fucking gay is all i have to say about that. sole reason i don't respect the chocobo to this day. not once has it been properly used. except for ffx of course but barely.
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The reverse power up from Snake Rattle and Roll on NES was, without a doubt, the WORST power up ever! How is being forced to move in reverse a power up? Hit forward on the D-pad and go backward! Weee! What fun!
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Yeah, my language actually HAS upside down question marks, and even I know better than to fall for those boxs.[¿] Oh, look: A random box that wasn't here before! Oh goody! As for my actual favorite useless powerup, hmm... I guess the Turbos in Mortal Kombat: Armageddon's Motor Kombat. The game doesn't care who is or isn't using a speed boost . You boost, shoot ahead of a throng of karts, and when the boost is over they all overtake you.
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I don't think purposefully awful power ups like the poison mushrooms or bubble gun should count. My vote is for the klobb. Also I find it funny that top spin from mega man 3 and bubble lead from mega man 2 were mentioned considering in both cases those are the only weapons that can actually defeat the final boss. Looks like some people never managed to get all the way to dr. Wily eh? Better luck next time.
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How is materia stupid? Anyways,,, the worst is the Tissue from Final fantasy. I never really understood the point of it, are you supposed to use it to cry into because you got such a worthless item? Or was it for cleaning up other messes that are made after seeing Tifa in that cowgirl outfit?
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Pretty much the ENTIRE inventory from the nes game Who Framed Roger Rabbit. From the stupid custard pie to the useless exploding cigar. Nothing....NOTHING stops Judge Doom.
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Bastard TATER The torch was mine! Ghosts n Goblins is a fuck off nigh n impossible game, relentlessly difficult and merciless. "Oh you're half a pixel off the jerky moving platform hovering over lava?" oh well you're fucking dead. Secondly if you remember ghosts n goblins, once you're hit once, you in your boxer shorts, what sort of numipty thinks aflaming torch is good in this situation? Making it to the second level of Ghosts N Goblins was an achievement even my parents were impressed by. You could proudly boast about this at the dinner table and not be riddled with scorn, this game was so fucking tough it rivalled getting an A on a spelling test or scoring a hat trick at the lunch time football match. And that torch. Fuck man. It was a ruthlessly tough to begin with but then it gives you a "power up" that removes your infinite supply of straight flying swords with a weapon that flys in a gentle arc and lands two inches infront of you. It's beyond useless it's like discovering you're in a three legged race tied to corpse. Seriously fuck the torch, fuck it in the ear.
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When I get the blue shell,I hang on to it,and fight my way back to 3rd or 4th place. Then I throw the shell,and I can usually end up in 1st. For the people saying it awards poor players,come on. You put a good player against a noob 10 times,the good player wins 8. Letting noobs win a couple makes tommorrow's good players.
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