If you've managed to look at a Nintendo 3DS without your eyes hurting or exploding out of your skull, then maybe you feel like you've seen the future of videogame entertainment. But you're actually also looking at the past, in a way. There have already been several attempts to mass market a 3-D gaming experience well before Nintendo released the 3DS in America last month.
Many of these you have already forgotten about, mainly because many were massive commercial failures and/or didn't work very well. Or you might not have ever heard of them because you are obnoxiously young and your first system was an Xbox. Therefore, let me enlighten you with six of these storied devices that tried to make early gaming appear to have literal depth.
6) Virtual Boy
Remember when adding "Virtual" to something made it cool? No? Then you are remembering correctly. To show you how long Nintendo has had the idea of putting 3-D gaming in your hands, remember the much maligned Virtual Boy system, which came out in 1995. Running high on the fumes of the Super Nintendo, Nintendo execs must have been delirious when they came up with this thing. Using a console with built-in goggles and a standard controller, the 3-D effect actually worked pretty well... however, the graphics weren't much better than the NES and, more importantly, they were all red. Red against a black background. It was like a world seen through Peckinpah-vision. In addition, the cost of the system at $180 made even the technophiles gawk. Nintendo killed the system less than a year after its release.
The above commercial proclaims the Virtual Boy a "3-D Game for a 3-D World." Well, if the world was entirely red and gave you eyestrain, then yes.
5) Time Traveler Time Traveler was an arcade game made by Sega. It claimed to use "Holographic" technology to create a 3-D image. In reality, what was going on was that you were looking down into a parabolic mirror with an image projected upon it in such a way as to create a sensation of depth.
The game itself was essentially a Dragon's Lair-type affair, where you maneuvered a cowboy (yes, a cowboy) through time to save a girl. One wrong move and you were burned, zapped, or turned into a mushroom. It's all the less exciting when you realize almost all the footage was live-action projected from a laserdisc.
4) Rad Racer Rad Racer was essentially Outrun for the Nintendo Entertainment System and was cringe-worthingly displayed in the Fred Savage vehicle The Wizard, where Savage met a teen named Lucas who used a Power Glove to control the car on-screen. Alas, the actual game could not be controlled nearly so accurately with a Power Glove... NOR COULD HARDLY ANY OTHER GAME. Ahem. In any case, one additional feature of Rad Racer was a way to play the game in 3-D using your standard blue-red glasses and the NES generating an anaglyph image. The effect didn't work so well, due to the limited color palette generating ability of the NES, so more often than not instead of getting 3-D graphics you just got a blurry screen and a headache.
3) SegaScope 3-D
SegaScope 3-D plugged into the Sega Master System and allowed for full-color 3-D by using flickering glasses synced with the images on the screen to achieve the dual-image effect. For 1988 this was quite high tech -- in fact, similar technology is used for 3-D TVs in 2011. Its games included 3-D-ified versions of Sega hits like Out-Run, Space Harrier, and Zaxxon, to originals like Blade Eagle 3-D, a shoot-em-up against robots, and the 1980s appropriate Missile Defense 3-D, which made use of the light gun to shoot down Soviet missiles and save Capitalism. Just check you the awesome commercial! The action goes right in your face!
2) TomyTronic 3D
For those of you in your 30s, chances are your first experience with portable gaming probably came at the hands of a Tomy or Tiger Electronics LCD-based device. The TomyTronic 3D kicked it up a notch -- they took an LCD game and merged it with a 3-D ViewMaster, so you looked through and controlled the game through a large set of goggles. There was image separation between two LCD images, creating a 3-D effect. The games were rather simple, such as "don't crash the car into things" with Thundering Turbo, or "shoot planes" in Sky Fighters. The graphics were simple, and the sound was an even simpler series of bleeps and bloops. Still, if you had nothing else to compare it to, and you were 5 years old, it was awesome.
1) Vectrex 3D Imager
The Vectrex was a game system incorporated into a CRT that played exclusively vector-graphics games. The Vectrex 3D Imager was an add-on for Vectrex, and is so rare it almost costs more than the actual game system is was made for.
With the 3D imager you could take these simple polygons and extend them into the third dimension. The technique was a little unorthodox; it consisted a color wheel the size and shape of a CD, attached to a CD turntable, which itseld attached to a pair of goggles that then attached to your face. The spinning of the disc, tied with the flickering of certain images allowed, you to see certain images for a certain eye in a certain color -- creating a 3-D effect.
When the SegaScope 3D was released and made the claim of being the first 3-D add-on for a game, Sega had to pull the ads when they realized that the Vectrex Imager came first.
Here is a very excellent YouTube video of the 3D Imager from user Techmoan, which goes so far as to record footage from an eye-view perspective.
Wow, I remember playing Mechwarrior on a set of virtual reality glasses. It was pretty cool, using your head to turn the torso.. made scrapping mech's quite fun.
You're only talking home games here, but I recall a game in the arcades that had a good effect. much like a number of submarine games, you placed your head against a viewer that housed the 3-D shutters. It may have been a submarine game, if memory serves.
My only beef with the 3DS is the size of the screens, I just got used to my DSxl's nice big screens, and I don't want to slide back to the old dimensions, or at least close to them, since the top screen is 16:9. I'll likely wait till next year when the 3DSxl or whateverthehell they call it comes out.
I'm already keeping both the XL and my Lite (to play all my GB/Advence games) in active use; I'm not in the mood to keep using three.
I've got a Time Traveler. It's for sale btw. A very nice conversation piece, and bookended my Dragon's Lair (both by the same creator - Rick Dyer - DL being the first, TT being the last from him) but I'd rather free up some space for a smaller cab in the man-cave.
Oh God I remember the Sega Scope 3D. Plugged into the card port on the Master System and had this clear blue piece of plastic move back and fourth between the lenses at the speed of light. For an 8 bit game, Zaxxon looked freakin' amazing.
Oh, and as the owner of a 3DS, the 3D does add some nice depth to games. It doesn't pop out at you like a 3D movie. More like the action is trapped inside an aquarium or something.
Two different things... First, could the parabolic mirror mechanism from time traveler be rebooted with present technology, using a digital projector or modified mp4 player? And second, I remember many christmas's past seeing an LCD "3d" game being sold. This consisted of two standard LCD screens stacked on top of each other, each with a separate part of the character on it. It did work, but the limited character and motions made it too boring to play for very long.
I would have thought 3D World Runner would have made the list. I played that game a lot. The 3D effect never worked as well as I hoped but the game had a bit of challenge, the lousy 3D effect could be turned off, and you got to love a game that when you paused it the character sat down for a cigarette break.
Man, I remember when ppl I knew bought Virtual Boy and tried to convince me to get one...I mean they really tried to sell it to me like it was the 2nd coming. Now, no joke, they all have bifocals....the really bad bifocals.
if they were VFDs - why did they need to be "backlit"? I thought both VFDs and LEDs emitted light (as in Light emitting diode) - since whe did an LED or VFD require backlighting?
I was excited to see the Rad Racer 3D recording because I'd played used copies of the game which didn't have the glasses. I have a pair now thanks to the CR-Z ads, but unfortunately the effect doesn't work -at all-.
Time Traveler, wow, never could remember the name of that game. I remember seeing it in an arcade near my house when I was a little kid, but no one else I know remembers it. It got to the point where I believed I just made it up. Awesome.
I 'think' I remember Time Traveler, but for some reason I don't remember playing it. I recognize the 'teleporter effect' when the cowboy dies though, and the 3rd person perspective, so I must have at least watched it being played. I think they used the same footage for a full-size shooting game that projected on a front projection TV that I used to play at the arcade, can't remember what that one was called, but it was out around '90.
I played Virtual Boy once at a friends house and five minutes into it my nose exploded with blood like a scene from Evil Dead. Where there other games for that system? It always seemed everyone had Mario Tennis and just stopped giving a fuck.
The 3DS has a long way to go before it wins me over. I already disapprove of the current 3D trend and I'm not terribly impressed with the system's line up.
It doesn't help that most arguments in its defense seem to boil down to "Once you get used to the initial discomfort it's actually pretty fun."
Sounds like you're trying to talk a girl into anal sex.
OMFG! time traveler! i totally forgot the name of it but i used to play it all the time at the arcade! i didn't even know what the hell i was doing, but i thought it looked so awesome.
I rented the virtual boy like a hundred times! It was a love hate relationship as I liked the games but they would punish me with headaches so bad they were probably migraines.
Gah. I'm old enough to not only remember all of these, I played most of 'em.
And that Time Traveller game was, at the time, amazing. Back then, most arcades were full of near-identical upright cabinets, with the odd Afterburner or Hang-On dotted around. When the white, futuristic TT cabinet showed up boasting holographic action, it blew our little teenage minds, and more importantly, made us feel like we were living in the world of "Back To The Future II" for a few minutes.
My Vectrex still works! Was my college gaming system and was the envy of my friends who had Atari at the time in middle school. Got two of the 3-D games, but could never find the headset to make it work. So close, yet so far!
I remember when the Virtual Boy came out, they had a system set up at the Toys r Us near my house. The demo game was a side scrolling Mario game. At first I thought it was so awesome and my mom couldn't get me to leave. The next time I played it though, it kind of really sucked. The novelty wore off very quickly and the game wasn't very good. If a 9 year old thinks it sucks, Im not surprised it didn't last.
You're right. It was Warioland. And I may have exaggerated how quickly my want for that system wore off. I'm pretty sure I begged my parents for it for a little but it did wear off pretty quickly. Either way, after I got over the fact that it was 3D, I decided I would rather just play my Game Boy.
I tried the 3DS for about 1/2 an hour. After about 5 minutes I had to turn the 3D off because it was hurting my eyes. As soon as I did that I immediately started to enjoy pilot wings.
*yawn* Blah blah, gimmick. Every feature that's added to a system is a "gimmick" until it becomes mainstream. Then the same people that shout "it's a gimmick" declare a system "last-gen" because it doesn't have that same gimmicky feature built in.
I don't have a 3DS as I hate portable gaming -- I just get bored by the same comments every couple of years when some new feature is added in. 3D graphics (3DS, VB), motion controls (Wii), analog sticks (N64), CD storage (PSX), TV streaming (Genesis in the US -- precursor to online streaming now), vector based graphics (Vectrex -- what do you think those polygons in your games are made of).
Exactly. It wasn't too long ago that whiners were complaining that HDTV was a gimmick. "My tv looks fine, there isn't enough content, it's too expensive". Five years later and HD is the standard.
agreed still seems like a gimmick to me. like many have said in here, I think true 3d (indiscernible from reality) will be the only it doesn't seem that way. never know though they might surprise us someday.
have to admit this list showed that the vidoe game makers mostly Nintendo in the lead were always thinking head tech wise even though they were trying 3d way before its time for video games and gamers ready to embrace it. and i do remember that tron game gave up in a few minutes from the eye pain of the graphics
We had Time Traveler at the arcade I used to work at back in the 90's. Man, the novelty wore off of that one as fast as it took for people to realize it cost more to play than EVERY other game there to have a dippy cowboy dodging bad cosplayers.
The trouble is 3D is always going to give people a headache. Stick your finger in front of your eyes. Now focus on it. Now focus on the screen or whatever is behind your finger. 3D films and games can't do that and won't allow your eyes to do this natural element of 3D viewing. And there's your freaking problem.
You're creating an artificial illusion of 3D. Until we get systems that can tell where the eye is focusing and adjusts the image to that, or you know we have a damn holodeck with physical hard light objects to focus on, our eyeballs are going to hate the 3D illusion. And guess what? 3D film isn't interactive, so you can never have film in the traditional sense be anything but an eye gouging focus forcing illusion. Only something like gaming might be able to incorporate focus reception and interactive depth of field. And even that's far far away. I'm rather hoping this 3D trend goes the way of the Virtual Boy. It clearly hasn't changed all that much since Vectrex and SegaScope 3D, as in 2011 we're using pretty much the same tech, but with higher refresh and better graphics for 3D film. The 3DS is using a full color decent res virtual boy set up, except instead of two goggle eye ports the two views are incorporated in one screen. Well, at least that's some new tech. Still it's just an illusion to fool your eyes and they can only be fooled for so long.
Okay most people don't get headaches with regular movie run times. Yet in general there is eye strain. Basic human biology is against the illusion this tech is based on. Again, you're forcing the eyes into an artificial focus on a depth of field that doesn't exist.
Sure it's a neat little illusion and gimmick. But that's all it is. It's not sustainable for your eyes. Plus the ramifications of creating film with this artificial depth of field is just too much of a mess. It's much better to not waste your time on that and just focus on the 2D mise en scene.
I'd much rather see 60 hz film making get more of a spotlight, which Cameron is also pushing for. Not to mention Jackson doing that for the Hobbit.
Of course the dumbest thing about 3D is that the studios are dead set that this will put an end to piracy and that piracy is the only problem facing cinema. Freaking idjits.