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Josh Trank has signed with Sony Pictures to develop to direct Shadow Of The Colossus, a big-scale live-action adaptation of the bestselling Sony video game. The film is being produced by Kevin Misher. The studio is interviewing writers to work with Trank, who after directing the $13 million sleeper hit Chronicle has become the go-to guy for big popcorn pictures. Trank takes on a Fumito Ueda-created game that has a strong narrative arc, along with the obligatory creature quotient to get the visual effects crowd excited.
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My favorite game of all time. I think there's only one real director who has the skill, vision, and tremendous love for the project considering he's a massive fan. What does he have to say about video game movies, in particular games like SotC possibly being turned into one?
"I think it's very dangerous to adapt a video game because ultimately the quality that makes them immersive is perhaps unique to that form, and you're gonna most likely fuck it up, and so I think that the greatest adaptation of a video game IS the video game in my mind. And I think they should not be adapted as if they NEED to be adapted. . .and be respectful and saying '. . .that game is so great, it needs to be left alone." - Guillermo del Toro
http://www.youtube.com/watch?v...
That should tell them something.
In a rare moment of earnestness, it seems to me that the best way this could work would be to exploit the framing narrative. Spend a third of the movie on the relationship prior to the game; spend a third of the movie on the troupe of warriors trying to make their way to the temple...and intersperse the other third of the movie--fighting colossi--in between scenes of the other two thirds. Each time he kills a colossi cutaway to the backstory or to the warriors hunting him down. It could work. It won't...but it could.
"Okay guys, I'm digging this whole 'guy fights a bunch of monsters' deal. But what's with this ending?"
"I think it's, like, he loves the girl so much he corrupts himself just to save her. And then redemption, or something? Babies. It's tragic. Ambiguous n' shit."
"Well, scrap that. Too depressing. Let's have the 'Wander' character die, but then he's brought back to life by the power of Mono's kiss, and... wait. 'Mono's kiss'? That's just disgusting. Tell you what, their names are now Katie and Buck..."
Man people keep calling this Chronicles movie a sleeper hit. I remember the trailer and was like, "oh wow, unofficial Xmen done shaky cam. meh." I don't even remember being in theaters for more than a week.
*google*
Holy shit. It made 123.1 million? Must've been a slow week for movies.
Directed by the guy who made chronicle, a relatively low budget first person movie. This doesn't even make sense from the studios standpoint, atleast not that they didn't try for ICO first. I guess SotC was more popular, but I'm betting the majority of the audience isn't going to know what either are. I understand the pull of putting 16 giants into your film (or more likely, 5 or 6 of them to save time and money) that are killed by one silent guy with a sword, but truly it would have nothing to differentiate itself from any of the other current day big action movies with giant monsters in them.
Ico would take almost nothing to produce, maybe have a few shadow creatures, two glowy ladies, and a lightsaber, and maybe some digitally added castle and background bits. It stars a child, trapped alone in a huge castle with a witch and shadowy demons. Tell me that doesn't sound like, on its own, a decent idea for a movie? Make it a suspenseful action/suspense/drama centered around the survival and friendship of him and Yorda, and you can make an atleast decent film that takes a different interpretation of the original scenario.
The dumb this is that the story has already been told in the best medium for it, the medium the story was designed for. To create a two hour movie narrative.. well.. it is supurflous. Hollywood needs these video games more than these video games need Hollywood. Video game sales are outselling thearter and dvd sales.
Plus top games like Shadow here are better "films" han 95% of what Hollywood has cranked out this past year. I would rather sit in a theater watching someone play Ico or Shadow instead of Batttleship or any number of turds in theaters.
given how the kill sixteen giants will not be enough in the execs mind for the whole movie odds are sony will add some extra stuff that has nothing to do with the game like back stories for the characters or a love story between the main hero and lady.
I would love to see a Colossus movie... directed by yours truly, or failing that, Terrence Mallick.
Call me crazy, but I think a Colossus movie could be pretty great, in the right hands.
And it would slip from those hands when said person commits to another project, into the hands of a creative team that would make the Colossi alien, Wander a suburban teen, and liberally pepper the movie with explosions.
I'm with you on this one, Rob. I love Shadow of the Colossus, but a powerful narrative arc is not why.
The joy of that game is summed up for me in the approach to the first boss. following your magic light beam, you ride across the serene and expansive plain. And then you see the Colossus for the first time, take a second to take in just how BIG it is and how you'll possibly...you know, fight it.You, not knowing quite what to do, notch and arrow and let it fly. Rather than doing the nothing you were half-expecting, the Colossus stop...and slowly turns his head to look at YOU.
I don't see that experience transferring to the big screen.
The game's very beautiful, so it'd work really well if they got someone weird and artsy to direct it and it was almost entirely very wide shots of huge landscapes coming to life and fighting the tiny horseman. But it won't be. It'll be an even bigger budget Clash of the Titans lookalike only at the end the bad guy, a wizard played by Ben Kingsley, will say the exact words 'Perhaps the real monster... was YOU' and the lead actor will fall to his knees and scream his only line: 'NOOOOOOOOOOOO'. The film will make $30 million.
Yeah I agree, I think they need to make it a fairly slow paced, zoomed out, film, which, like the game, would really add to the effect when the big fights show up. It almost seems like this would have been a better film if made in the '70s or '80s, when there seemed to be more experimentation with slower, quieter films that as you said, showed off huge landscapes. The difference in style of the '80s Conan film and the new one being a sort of good example of that.
I am going to say something I'll never say again:
Please don't shove a bunch of story into this movie!
The minimalist story is why people like it.
"Why people like it, you say?" We know why people like Shadow of the Colossus! Expect "Shadow of The Colossus: Rise of Mono 3D" in 2015 starring Sam Worthington and Jessica Biel" Says the executive.
The thought of a movie based around just killing a bunch of colossi is kind of confusing enough by itself, but frankly, I'm just questioning how they plan to make a film out of a game with extremely little dialogue & background info in it...
...
Argo's now a sassy talking horse sidekick voiced by David Spade spouting one-liners, isn't he?
Maybe they will just make it post-apocalyptic. The girl who needs rescue is replaced by a radio signal that promises someone exists; Argo is replaced by a motorcycle that the protagonist has a quirky relationship with, and all of the fights take place among the ruins, so the majesty of seeing a wandering giant is replaced by the "scare" thrills of the hero being ambushed around corners or, in the case of the minotaur, seeing a colossus tear through a wall and bring the building down to get to him.
I wonder how they are going to handle the "Defeated the Colossi, destroyed the Shadows, turned into baby by magic water" plot..
There's a lot of potential for the film if it transitioned the entire game into live action, sans the parts where you spend hours searching for a colossus and the times you did.
Instead I foresee them populating the world with tons of cities and people, the premise will be that the wanderer needs to harvest the souls of the colossi terrorizing people in order to save the love of his life. Expect to see him traveling to various towns defeating colossi and getting praised, eventually having a falling out moment where he makes a horrible decision and someone gets injured because of it, but in the end he is motivated to finally stop the last colossus before it destroys the world...
So basically the general plot structure of Disney's Hercules...
This can only end brilliantly! After all, with the critical and commercial success video game adaptions usually receive, adapting one with little dialogue, less plot and only four main characters - one of whom is dead, and another a horse - into a 'big popcorn picture' has absolutely no room for failure whatsoever.
maybe it'll be an artsy fartsy flick, like "the new world" with actors just wandering about, mumbling
While I like the game, it had very little dialogue. How can that be made into a great movie?
Where the hell is a Mass Effect movie?
A lot of great movies have been made with minimal dialogue. Unfortunately, I don't think any of them have been giant blockbusters; and while Trank may be talented, it will be interesting to see if he can do anything with a hero who seems to suffer quietly outside of the moments he's encouraging his horse with reassuring pats, rather than chatty Cathy teens squeeing and emo-ing over their newfound superpowers.
Yeah. This game is like an arthouse film that needs a blockbuster budget. Another reason it works as a cgi game. Heck.. get a good animation studio and maybe then you can make a decent film. It wont be much that isnt cgi anyway.
Hell.. wanna appeal to the teen and tween emo loving crowd that Chronicle was aimed at?
Make a damn Final Fantasy VII based movie already.
No, it needs a decent writer and a decent director. Advent Children had neither of those two things.
I thought the game was, "kill sixteen giants, save a lady, and then get turned into a baby for your trouble." I guess that is kind of sad, whether or not the hero was trying to save his sister or being more pragmatic by rescuing his honey from death's clutches. At least the giant man-woman thing kept its side of the bargain, I'd have figured a giant evil entity would double-cross me.



