So, before, all these gimmicks that appear on the controller's LCD screen, they would appear on the actual screen and we'd continue look at the screen. I still think the WiiU LCD controller is a waste of money, energy, innovation, and it tries to be innovative but seems pointless.
Look. I'm not purposely trying to rile up the Nintendo fans. I genuinely think people want to know how the WiiU controller will be used in WiiU games, especially Ubisoft's ZombiU. Destructoid says this preview video was "designed to demonstrate the more gimmicky gameplay features, [in which] you'll get a taste of how you need to use the gamepad to get around Olde London Towne." I have no reason to suspect they're lying,
More links from around the web!
I played a demo of this at the eb game expo, and I noticed it's a big problem if you wear glasses. I am short sighted, so I need my glasses to see the TV, however I can't wear my glasses to read a book or anything up close. Just a small demo of this game, standing pretty close to the big screen and I was getting a headache switching my focus constantly.
I think the Extra Credits guys said it best when they say developers needs to take the WiiU and its controller into a whole new direction instead of treating it as a giant Nintendo DS. Video here: http://penny-arcade.com/patv/episode/mailbag-5
You apparently never played Uncharted: Golden Abyss on the PS Vita. It uses the same control scheme for sniper scenes, and it's FRUSTRATING AS HELL. You end up twisting all over the place, trying to hold the unit steady. You can't do it sitting down without mangling your body in every direction, and the accuracy sucks. Worse, it doesn't even feel like aiming a gun-- There's no immersion or realness to it. It just feels like pointing a really floaty camera at the bad guys.
This actually drives me AWAY from the Wii U. If it's all shitty gimmicks like this, they can keep the fucking thing.
@nix.nightbird Wait I thought it was just showing your sniper view on the controller so you can look up and see a broad view and quickly look down to see a scoped view with out pulling of being scoped. If it is using the controller to aim then fuck that.
Personally, I think the WiiU's real potential lies in the possibilities for new experiences in asymmetric multiplayer, which is why I'll be quite happy to let my friends buy one and save myself the money for a good while, even though I'm a pretty avid gamer. I do hope it does well enough early on that developers decide its worth their while to explore those asymmetric multiplayer possibilities.
Rob has hated Nintendo since they were a playing card company. In fact, I'd like to see a 19th century Topless Robot.
"Half-Clad Automaton - Mister Robert Bricken enlightens the reader that Nintendo Koppai's new line of cards is decidedly sub-par!"
@doctor_mindbender Can see the title now. Fusajiro Yamauchi may leave luck to heaven but their cards come straight from the other place.
Basis of article: I just don't see how I'm going to hold my cards and look my opponent in the eye.
Two screens is better than one. Wait until the developers have some time with this. Second, third generation games are going to be insane.
Two screens are not better than one. I have yet to see a DS game that makes really intelligent, can't-live-without-it use of the second screen.
Initially I was a skeptic, and honestly still am, but one thing does make think a bit about how this could work. I really love a great DS game, among the best is Mario and Luigi: Bowser's Inside Story. Seamless combination of two screens, one touch and one not. Obviously there are alot of variables that change when making a TV console based on a handheld, but seeing the path in logic makes this seem a little less random. And if you dig RPG's, play MaL: BIS. It was amazing.
Ok I am to freaking old to try and learn to use two screens. If this is the future of gaming then I am out with the 360.
@10glfan59 Actually stuff like this is why I recommend gaming as a hobby. Forcing yourself to learn new systems stimulates the formation of new connections in the brain, same with learning an instrument, craft, or language, helping to offset natural mental deterioration that leads to the sort of senile dementia that made people think My Voice Nation was capable of hosting a comments section.
@Gallen_Dugall Seriously man, join us if you haven't already: https://www.facebook.com/groups/192200530902902/
I'm still looking forward to it. I realize, especially for the first 100 games or so, they will overuse the features to the point of annoyance; but I can see a lot of potential as well.
• Cleaner playing screens on T.V.
• Inventory at a glance.
• seemless use of inventory without having to rotate to correct device, or that cheat inventory pause.
• Heck, Star Trek games with real Tricorder interaction.
• Real World game options.
These are just off the top of my head. Plus with Microsoft Smart Glass (I think that's it's name) Some of these things you worry about are going to happen to you anyways. (does anyone thing Sony will not jury rig up something like this too)
I think all the consoles bring a unique piece to gaming. But in the end we really won't be able to judge it until we play it.
@Someguy I have a counterpoint. The cleaner playing screen can be accomplished currently on any system. Developers just need to hide everything on-screen, and have it pop up by holding down one of the many buttons on the PS3, Xbox, or Wii controllers. The same can be accomplished for Inventory at a glance, and plus you don't need to look away from the TV. Not sure what the third option is. I don't know what your last two points are.
You know why Nintendo's doing this? Not for better game playing experience or cool gimmicky games. They're doing it because it will be harder to pirate games and play them on an emulator when they rely on a second screen.
@Someguy You make some good points. First games on a new system are rarely the best at showcasing it's true abilities, however you forgot to point out that My Voice Nation is a horrible abomination that makes the WiiU seem essential by comparison.
@Gallen_Dugall @Someguy The exception being DS games. Many early games took brilliant advantage of the double screen whereas as time went on, the lower screen became the "stats and stuff" page.
You know, I really WANT to like this game, but I agree, every time I see the Wii U controller in action here, it just seems to be pointless. Not bad, but pointless.
I hear these kinds of functions with the gamepad are supposed to make the game more "realistic", like you're actually using the gamepad as a real-life sniper scope/scanner/backpack/etc., so you have to manage between one screen of zombie action & the other for functions to manage your way around, complete certain tasks & such, to try & simulate what it would realistically be like to survive a zombie invasion. Well, guess what? Reality is ANNOYING. That's why we play video games.
Now, a few of these functions on a gamepad might be okay, but when you have you use it for practically everything non-combat, that's where it just gets flat-out gimmicky.
In contrast, I just completed Episode 4 of The Walking Dead PC game, & they had a scenario like this that was handled perfectly WITHOUT a gamepad. Lee (your character) gets his foot caught in an old staircase as he's climbing it, with a batch of zombies shambling up behind him. You have to manage between blasting zombies & getting your foot loose, & since the scene is from Lee's POV, you can't see zombies coming while getting your foot loose. So you have to properly maneuver & alternate between blasting zombies & freeing yourself, all on ONE screen. Not too difficult, not too easy, & handled nicely with smooth gameplay. And the other episodes have several moments like this. THAT is how you do it without being gimmicky.
Again, I do want this to be a good game, because there IS potential in a zombie game that uses a tablet like this...But I just fear they're taking it too far.
Also, screw this inferior Voice Nation crap.
@slydante you make an excellent point about My Voice Nation spending too much time sucking donkey dick to do it's damn job properly.
Also I think that if you are given the option to turn off the remote stuff and play it like a normal game - everyone is going to do that.
I think different, not necessarily improved is the key here. They're creating a new way of playing games, one that will have its own advantages and disadvantages. I'm at least up for trying, as I was surprised at how well the Wii handled its gameplay, and I'm interested in seeing Nintendo with a system that has a graphics and power level near enough to its contemporaries for there to be more games ported to it.
Also, if the hacking scene is anywhere near as good as the Wii, I'll at least get a blu-ray level media player out of it.
@HarrisonGrey Yeah, I'm up for trying, too. After all, the Wii had "casual" written all over the face for me (not that I consider myself a "hardcore" gamer, but still) and ended up being pretty fun whe I brought it.
But my optimism is VERY thin, considering two factors:
1) I had a DS that irked me at every second because they never missed the chance to tack the stylus controls at every chance, even when it didn't make sense (Starfox, for example). Believing Nintendo wouldn't do the same again is plainly silly.
2) This is the most important one: the Wii was clearly about simplicity and intuitivity. It's success was mostly based on that, as everyone was able to play and understand the basics in seconds and have fun (hell, my Mother-In-Law played Wii Sports with us and WE HAD FUN TOGETHER). WiiU seems to go into the opposite direction, creating "innovative" (read: the same shit their competition tried and failed) ways to play that will require less intuitive ways and more "read the manual/play tutorial" interactions that probably will alienate those people who got on gaming with the Wii.
Hopefuly I'm wrong and just a dinosaur in its way to extinction. Hopefuly.
@AFMG The "simple gamer folk" who got into the Wii because of its accessibility is what I might call the biggest concern for the audience as a whole, but I'm pretty firmly on the side of "will be able to figure it out pretty quick", so I'll at least remain fairly unaffected. Considering how big tablets are right now, I think there might be a fairly wide swath of the population that will pick up on it.
I have the 3DS myself, and the gyroscopic "moving screen" mechanism has been used fairly well, at least in games like Ocarina of Time 3D, as well as having the inventory on a separate screen right below. Comparing the recent games to the older DS games I've played, I think their handle on the tech and gameplay has improved greatly. I'm expecting the WiiU gameplay to be similar to what the 3DS has going for it.
Both of these are legitimate concerns, although it seems like I'm a bit more optimistic on the matters.
@Lithroe The Wii success was unexpected and they have no idea where to go from there. I'm sure this was the best of dozens of ideas they looked at. It just really doesn't serve a purpose. Fortunately their competitors have no clue on how to cash in on the motion market either.
@Gallen_Dugall @Lithroe Thanks for not complaining about the comment tool again. I don't think the Wii success was "unexpected". More like it was way more succesful than they intended.
@Lithroe @Gallen_Dugall @slydante @AFMG
Yes, because the solution to a crappy comment system is to go directly to Facebook's crappy commenting system.
@Gallen_Dugall @slydante @AFMG You should join us at The Topless Robot Irregulars : https://www.facebook.com/groups/192200530902902/
@slydante @Lithroe @AFMG I disapprove of My Voice Nation on many levels. My current rage has been fueled mainly by the fact that it's impossible to tell which post people are replying to in a comment thread. The indentation on replies signifies nothing and the little annotation at the top of a post is useless unless each person has posted only once. Complex threads are impossible. Any vagueness in replies often result in them becoming mystifying. This just sucks.
@Lithroe @Gallen_Dugall @AFMG I can't tell if you're being sarcastic or if you genuinely support people like us continuing to complain about Voice Nation. I'd have a easier time spotting sarcasm if we were actually allowed to put our comments in bold or italics, but we can't, because Voice Nation is a piece of crap.
@Gallen_Dugall @AFMG I'm going to continue to complain about the commenting system until wrongs are righted. Fight the power!


