16. Alien: Isolation
So after last year's embarrassing stain of feces that was Aliens: Colonial Marines, it was clear that Sega owed the gaming world some sort of apology. So they apparently plan on giving us Alien: Isolation, an apology that reads "We're sorry for an unplayable mess of a game that further tarnished the reputation of one of the greatest sci-fi franchises ever made. Would you accept an ode to the horror-filled first film that basically plays like last year's terrifying game Outlast, except now you're hiding in fear from one of the most terrorizing monsters in film history?" Yes, I sure would.
15. To Leave
Well now, this was something I wasn't expecting. Tucked away in the Sony booth among other Vita games was To Leave, an indie game about escaping drudgery that just happens to involve navigating a sort of rocket-powered door (oh, of course you have a rocket-powered door) through a series of surreal mazes, where you have to actually collect the drive to keep going before it runs out. A challenging little game with an eye-catching concept, it's a crazed potential gem not to be missed out on.
Am I seriously the only one who shows any interest and excitement for a quirky action-puzzler about a constantly-rotating limousine that can leap on tall buildings, squish people like bugs leaving trails of blood in their wake, and pick up passengers that lead into intentionally cheesy '70s-style live-action clips? If so, please kill me, because I don't want to live on a world where something this insanely fun is only appreciated by one person.
13. Borderlands: The Pre-Sequel
You know what, just watch the above trailer. Really, nothing I could ever say could ever come close to matching the sales pitch of a trailer for a Borderlands game. I mean, come on, it has a frickin' moon dance!!
Earlier this week, I wrote about the Kinect and how D4 (AKA Dark Dreams Don't Die) is an example of what is hopefully the type of game the Kinect needs more of. And after having played it, I can indeed confirm that it's shaping up to be exactly that. A Heavy Rain-style adventure from the man behind the lunacy that was Deadly Premonition, D4 utilizes simple hand gestures to control everything, allowing for those beloved Minority Report-style gestures we always wanted to use to make up the majority of the action. Throw in a unique story about a traumatized time-traveling detective, and you have another potential cult hit from the twisted mind of SWERY.
11. Ori and the Blind Forest
If I had to be honest, I didn't see much in Ori that I haven't seen in a lot of other Metroidvania games (at least not for now). But that bit doesn't matter, because all that counts is that Ori still looks and plays like a high-tier Metroidvania game indeed. The art, graphics, and character design are breathtaking, movements are gorgeous and fluid, platforming is incredibly fun, combat is nice and the story seems to be shaping up into something quite interesting. It's a visually striking piece of work that hopefully, you won't turn a blind eye to.
10. The Order: 1886
Again, what we have here in a game that may not appear to wholly innovate its respective genre, but again is just shaping up to be a really damn good game overall. Ready at Dawn's Victorian-era, cover-based steampunk shooter (yeah, the late 1800s were surprisingly well-represented at E3 this year) was just a fun little jaunt through Jolly Olde England, where it just so happens that you're able to surround an enemy with an entire cloud of thermite you shoot out of a machine gun, and then launch a projectile at them that lights 'em up and lets them burn in a fiery death. Because even the grayest of England deserves a spark of fun now and then, in more ways than one.
So can stealth games, platformers and cover-based shooters mix together to create combination as good as peanut butter and chocolate? Well, Counterspy obviously aims to prove that the answer is "yes", and even throws in some cookie bits for good measure. A unique piece of work that uses the classic Cold War style and iconography to great effect, Counterspy was quite impressive in showcasing that somehow feels both challenging yet simple, and one that encourages stealth yet allows for any play style at the same time. So thankfully, more Goldfinger and less Moonraker.