Robotic Gaming Monthly #2 - Splatoon, Sunset Overdrive and Shoveling Up The Past

By Kyle LeClair in Video Games
Monday, July 7, 2014 at 8:00 am

For a final bit, I was going to talk about the Steam Summer Sale, in which I got addicted to crafting ammo pouches out of buffalo testicles via Far Cry 3 and where Reddit users rigged the sale's traditional meta-game for stupid reasons, actually boasting about how they spent s***loads of money to win chances at winning free games, and thus basically endorsed ideas such as microtransactions and paying to win games in the process. But it got to the point where I couldn't tell the mangled testicles apart from the Reddit users and it just got confusing. Plus, some more important news broke this weekend concerning Mighty No. 9 that I knew I had to cover.

So in case you didn't hear, Keiji Inafune revealed two major developments with the spiritual successor to the Mega Man games this weekend at Anime Expo 2014. One, they're starting a second round of crowdfunding to raise more money for the game, and two, Keiji's company Comcept is partnering with Digital Frontier to produce a Mighty No. 9 animated series. Two pieces of news that each earned scorn and enthusiasm from the general public, respectively.

But let's take a look at the crowdfunding news first. The initial reactions were pretty much what one would expect: "BOOOO!!! WE ALREADY GAVE YOU MILLIONS!!! YOU F***ERS ARE JUST GREEDY AND RAN OUT OF MONEY!!! IS THIS JUST TO MAKE THE ANIMATED SERIES AND NOT THE GAME?? BOOOO!!!" Okay, hyperbole may have been added, but you get the point. Of course, after people calmed down, the FAQs made it clear that this was done simply to help add bonus content to the game, and that there were people who missed out on the initial Kickstarter campaign who wanted to join in as well, and thus there is no emergency or anything, this is entirely optional and will not negatively impact the game. Still don't like the idea? Then just don't donate. Simple as that.

But I do question the first new stretch goal they've set up: Full English voice-acting in the game. Aside from the fact that voice-acting is probably one the least essential elements needed for a hit indie platformer, that it just seems superfluous, and that it would be better if the money went towards actually waking a longer, richer, deeper game...there's also the fact that we all know Mega Man hasn't exactly had the best track record with voice acting.

MM8Light.jpg
The face that launched several YouTube Poops.

But let's move on to the animated series! And boy, am I psyched! They even have a teaser already that will hopefully be-

...Oh. CGI. Huh.

Yes, I know the game is using CGI (for now), and I'm not necessarily saying it looks bad, just that compared to the 2D artwork we've seen so far, which is even being used to promote the series, it just doesn't look as impressive and kind of seems to abuse the idea that kids these days don't like 2D animation as much as CGI.

MightyNo2D.jpg
Seriously, this alone would drive any ten year-old boy into a frenzy.

Also, I am just not really digging the tone of the video. Yes, I know it's only a pitch video and that things can and will change (the pitch video for the '94 Mega Man cartoon is proof of that), but - and I know this might sound odd coming from a heavy supporter of kid-friendly games - it almost feels too kid-friendly. I know the show is aimed at six to eleven year-olds, but why not aim for all ages? Why focus only on humor that mocks our hero? I know I enjoyed it in the initial Big Hero 6 trailer, but something about this just seems...off. I'll still give the finished product a chance, naturally, but here's hoping things improve.

I do know one thing, though: In my list of Ten Other Video Games That Deserve Cartoon Shows, I said that if Capcom was too lazy to make a new Mega Man cartoon, then we should just help make a Mighty No. 9 animated series. And we have, so I'm counting this as a win! One down, nine to go!


Coming up next, we actually take a jab at some more video game reviews here, because why not find a way to further kill productivity?

More links from around the web!

 
Email Print