By Zac Bertschy
PC adventure games are a lot like Westerns; in their prime, wildly popular genres that dominated their respective mediums during their era, but died out surprisingly swiftly when consumer taste shifted. Few people will argue that PC adventure games as a genre are alive and well; sure, you have episodic adventure games still being produced (like the new Sam & Max and Strong Bad games) but during the 80’s and '90s, when it came to PC gaming, adventure games were king, and have all but vanished in the 21st century.
Some of them—like Indiana Jones and the Fate of Atlantis, Day of the Tentacle and King’s Quest VI, remain some of the best games of all time. But then a lot of them are really, really bad, and some of these terrible games cost a hell of a lot of money to make. Here’s a look at 10 of the worst offenders.
10) The Dig
Lucasarts released The Dig back in 1995 to the delighted anticipatory drooling of nerds across the country. The plot was pretty basic: a giant asteroid is threatening Earth, so NASA sends up a crack team of astronauts to blow it up. During the mission, the astronauts accidentally activate an alien spaceship that takes them to another world. With a lead character voiced by Robert Patrick and promising stellar character animation and amazing CG, fans expected The Dig to be one of the best adventure games ever made.
Instead, it’s a humorless, incredibly dull “adventure” where you wander around a lifeless monochrome planet solving boring puzzles (Assemble a turtle skeleton! Change shapes on a stick!) and trying to figure a way back home. The tone of the game is supposed to be “haunting”, since it’s a dead and abandoned alien world and all, but instead it’s kind of like hanging out in a new age shop where you’re waiting for the manager to come back from lunch and tell you about his prayer crystals but you don’t know when that’s going to happen so you just sit in a chair and listen to the soothing music for a few hours while assembling a plastic slide puzzle with a picture of Pac-Man on it. The game also advertised having dialogue written by legendary sci-fi author Orson Scott Card, which sounds great until you realize that in order to make this a selling point, the characters never, ever shut up and go on at length about every uninteresting thing they see. Simply picking up a metal rod will subject you to a minute-long monologue about the possibilities inherent in said metal rod. The Dig had so much potential but wound up being one of the most boring adventures ever.
9) Escape From Monkey Island
The first three Monkey Island games are, inarguably, three of the funniest and most entertaining adventure games ever made. Hilarious dialogue, clever puzzles, great characters; they had it all. So how do you go about totally fucking up a great franchise? Why, force it into 3D and ditch the people who wrote the previous games!
Escape From Monkey Island is a pretty dismal effort. The puzzles are unimaginative and the writing stinks. Gone are the clever interactions and dry wit; this time they went for Dreamworks Animation-style pop culture references in lieu of actual jokes, so there are locations like “Starbuccaneers”. Get it? They’re motherfucking pirates, so they DRINK COFFEE AT A PLACE CALLED STARBUCCANEERS. Fucking hilarious, right?
The worst part about Escape from Monkey Island, however, is the ending; you’re forced to play an incredibly unfunny, frustrating and badly designed fighting game called “Monkey Kombat." See, the Monkey Island series has a history of “insult swordfighting”, wherein you duel another pirate by trading quips. They did away with that and instead paired a Mortal Kombat parody with that go-to comedy animal that makes everything instantly side-splitting: monkeys. Yes, it’s as horrible as it sounds. Escape From Monkey Island was not only an unnecessary sequel, it killed the franchise for good by sucking so badly. Fuck this game.
8) Quest for Glory 3: Wages of War
The Quest For Glory series was an odd duck. It was an attempt at marrying classic adventure gameplay with hardcore roleplaying elements, including character stats and levels, skills, and combat. The first game in the series wasn’t bad, but the two genres seemed an odd fit. Still, it was amusing enough. At the end of the second game—wherein the villain, Ad Avis, escapes—the on-screen text announces that he’ll appear in the next game, suggesting a serial storyline. Turns out they decided to scrap that for the third game and instead send you to the land of furries.
That’s right. Furries. Quest For Glory III was inserted at the last minute into the franchise, and it was obviously designed by furries because you spend the entire fucking game interacting with creepy “Liontaurs” (which is a lion with the body of a horse and the penis of a horse in case your brain has not yet been invaded by the furry menace) who are warring against a tribe of Leopardtaurs (which is a leopard with the body of a horse and.. fuck it). Not only is the story fairly uninspired, the whole game feels really slapped together; it’s shorter than the others, and there’s a bug that prevents you from getting a perfect score. It also ditches the series’ trademark humor and instead takes everything really goddamn seriously, which compounds the awfulness of the furry element. It’s like reading a really shitty furry webcomic that considers itself a straight-faced epic rather than something to be rightly mocked. That there likely exists lion-on-leopard furry porn based on this game is enough to damn it to this list.
7) The Adventures of Willy Beamish
Willy Beamish was advertised as the adventure game equivalent of a Saturday morning cartoon; colorful graphics, revolutionary character animation for a PC game, and a story right out of the children’s programming playbook, but with humor aimed at an adult audience. Instead, Willy Beamish turned out to be a shockingly ugly, badly-animated, unfunny mess.
Whoever they hired to do the art design on this game should be shot. The background art looks like it was rejected from a 1970s Christian cartoon, with weird, fucked up character design that never, ever looks good. They also used some kind of strange system to do the animation, which was being advertised as “hand-drawn," meaning the artists drew each frame individually and animated them by hand. The result is that no two frames ever seem to look alike; the characters are constantly off-model, their faces and bodies distorting strangely even in the most basic of movement. It’s like watching a cartoon put together by retarded children.
The story isn’t anything to write home about. There’s an evil babysitter, a frog-jumping contest and ultimately you’re doing battle with an evil capitalist, who happens to be a lame (and now extremely dated) parody of Leona Helmsley. But the real kick in the balls is the game’s conclusion; it wraps up at the “Nintari Championships." Throughout the game you have access to Willy’s Nintari console, which you have to “practice” at for the championships, and by “practice” they mean you watch the same cutscene of Willy playing a platformer for about 30 seconds. If you don’t do this shit over and over again—at least once or twice per “day” in the game’s timeline—you lose the championship and get a shitty ending. They seriously included a game mechanic where if you don’t watch a cutscene of SOMEONE ELSE PLAYING A VIDEO GAME then you lose. What the fuck is that shit?
6) The Beast Within: A Gabriel Knight Mystery
The first Gabriel Knight game was indisputably awesome. It had great 2D graphics, excellent characters, a sincerely creepy story and Tim Curry voicing the lead character. So when it was announced that the sequel, The Beast Within, would be about werewolves in Germany and use the same odious “look, real people!” interactive movie style that the adventure game industry had been collectively orgasming over for a few years, fans were worried.
But that didn’t stop Sierra! The second Gabriel Knight game has all the same problems most other “interactive movies” do—the acting is really bad and the sets look cheap. To make matters worse, all the charm of the original—which focused on Voodoo legends in New Orleans, a unique subject matter to be sure—is gone in this one, focusing instead on a boring werewolf legend that basically amounts to “Oh my god, it’s YOU! YOU’RE the werewolf!” You also get stuck playing as Gabriel’s assistant Grace Nakamura for a few chapters, who in the first game was pleasantly sarcastic but in this one comes across as a bitter, shrill bitch to everyone she talks to. There isn’t much “mystery” here, really, and the conclusion feels rushed. This game basically wasted most of the promise of the original.






