The 10 Most Worthless Tiger Electronic Handheld Games

By Rob Bricken in Daily Lists, Video Games
Tuesday, Jan. 13 2009 @ 5:04AM
By Caleb Goellner

There was a time before Gameboy when the novelty of a "handheld" game was so alluring that tykes were willing to accept less-than-stellar electronic offerings. LCD video game technology had its uses, after all. Depending on pre-formed darkened shapes, any game that involved simple projectiles hitting targets was a reasonable way to kill an hour if there was nothing good on TV. But there's only so much fun to be had playing electronic bowling, and thus the technology was pushed beyond its usefulness, adapted to mimic fluid, pixel-based consoles to the point of embarrassment in the name of cashing in on popular entertainment licenses. Today these handhelds serve as a kind of video game bottom-feeder, collecting dust at garage sales in penance for crushing hopes and deflating expectations across gamedom. It's a fitting punishment, for the following games aren't merely bad; the fact that Tiger converted intellectual property gold into solid game crap is a genuine alchemical outrage.

10) Mighty Morphin Power Rangers

Violence isn't an acceptable way to handle conflict in real life, but it's all well and good in the escapist world of video games. Fulfilling power fantasies by crushing monsters is a debatably healthy way to channel feelings of frustration into harmless fun. The problem is, like most all Tiger handheld games, the gameplay in Mighty Morphin Power Rangers is so cumbersome that the children who experienced it probably chose to unleash their rage in a less constructive, more painful fashion. All those smashed mailboxes around the neighborhood? That's not youthful mischief. That's a young ranger's cry for help.

9) Jurassic Park

Remember how suspenseful it was to watch Jurassic Park for the first time? The earth-shaking approach of the monstrous T-Rex? Those damn velociraptors opening doors? The acid-spitting dilophosaurus wrecking Wayne Knight's complexion? This game echoes some of those events minus the tension that made them meaningful, so hopefully everyone is down for a joyless thirty minutes of running and hiding, followed by the crushing disappointment at having done so. Really, would it have killed Tiger to include some dino-destroyage (like in the far superior JP games on Sega Geneis and Super Nintendo)?

8) Batman Returns

Challenging players to master "five levels of skill," the Batman Returns game's only notable trait (other than being terrible) is that it cashed in on what was perhaps the last movie anyone saw with Michael Keeton in it. That is all.

7) Disney's Aladdin

Games based on musicals feel empty without at least some of the source materials' jazzy tunes to bolster the action. Take Disney's Aladdin. Without his tortured musings, Agrabah's lovable pickpocket is just another thief lying to get under a princess' veil. Furthermore, it's ghastly to consider a loveless romp on a magic carpet sans "A Whole New World" to explain Aladdin and Jasmine's mutual affection. It may seem obvious in retrospect, but it takes the Prince of Thieves himself to prove that Tiger's handheld games fail not only at graphics and gameplay, but also at music.

6) G.I. Joe Star Brigade

What's worse than G.I. Joe's desperate Star Brigade line? Easy. A videogame of G.I. Joe's Star Brigade. For one, all of the guns on G.I. Joe: A Real American Hero shot lasers in the first place. Secondly, Joe's colorful cast all but loses its personality when adorned in bulky space suits. Finally, since sound cannot exist in the vacuum of space, Snake Eye's trademark silence is completely spoiled when nobody can hear a thing in the first place. All kidding aside, the Star Brigade toyline was pretty cool. Unfortunately, none of the fun translated into this atrocious 2-D buzzkill.