And by "kind of," I mean totally. This videos answers pretty much every question and complaint I've ever had about Tetris, although admittedly there weren't many besides "WHY DOES THE GAME KEEP FUCKING ME OVER I JUST WANT A GODDAMN STRAIGHT PIECE AAAAAAAAAAAAUGH."
Comments
Mickey said:
That is why I like Tetris Party released on WiiWare. they have a hold option that will let you save a line piece (or any piece for that matter)
Posted 12/08/2009 at 02:15:49 PM
Anyone raised on the original Tetris knows that and the other 'new rules' enforced by the Tetris company like being able to infinitely rotate blocks have killed all the challenge of the game.
Tetris is supposed to kick your ass.
Posted 12/08/2009 at 02:33:43 PM
Katie said:
I'd just like to be the one to point out that while dickish, this guy is a REALLY awful Tetris player. YOU NEVER RELY ON THE STRAIGHT PIECES PEOPLE!
Posted 12/08/2009 at 02:29:24 PM
Megiddo said:
I always hated how block pieces never seemed to sink into the crevice below them made from completing lines.
Seems so weird for a block to just float there above a void of space.
Posted 12/08/2009 at 02:31:11 PM
SafetyDance101 said:
I've always found Tetris to be the ultimate metaphor for life. It's simple. It starts out slow with the pieces being spoonfed to you and you impatiently egging the game on to get to the next stage. As the speed increases, it gets more fun and you get more confident as you have enough leeway to comfortably toy around; mistakes are more common but still easily compensated for, nothing earth-shattering. Further along, mistakes have longer ramifications and you start thinking how easily you could fix them if you could go back to the speed of a previous level for just a second, to breathe. Further on still, you start to experience setbacks you realize will stay with you for the rest of the game, but you can't dwell on them. As the end approaches, you're overwhelmed by how little control you have over your movements; everything boils down to a stall tactic, and the game-long build up becomes inescapable and you long for more time or a brief reprieve. And in the end, you die. Doesn't matter how well/poorly you play, or how high/low your score is, or how long/briefly you lasted. There's no reward, no sign of victory/accomplishment, no credits, no fanfare. You always just die, and in rather indifferent, matter-of-fact-ly, inglorious fashion at that. The end of the game is followed by a period of hyper-sensativity and perhaps regret, before ultimately moving on.
...damn, I need a drink now.
Posted 12/08/2009 at 05:15:04 PM
Max Power replied to SafetyDance101:
Holy crap, that was beautiful. Let us not forget, however, that much like life, the game of Tetris will sometimes throw us a bone, a perfect fitting piece, and our stress is lessened, even if only temporarily.
Posted 12/09/2009 at 09:50:55 AM
John Hazard said:
That stupid thing should not have been funny, but I el-oh-elled. At work.
Posted 12/08/2009 at 06:02:21 PM
demoncat said:
lol that thing proved that tetris had an evil side and felt sorry for the two aids to the tetris god as they freaked out over the blocks falling
Posted 12/08/2009 at 07:02:19 PM
Zade said:
He should kept playing... that first line piece should have been rotated and used in the lower right.
Posted 12/09/2009 at 05:59:02 PM
VisforVice said:
Tetris is my game; i kept thinking how shit poor the player in this is through the whole video. and also, blocking a column is resolvable, it really isnt that hard to recover.
Posted 12/09/2009 at 11:42:58 PM






