
Change one letter, change the world...of the movie. What if Marv had to assume the mayorship of a town designed by a player who didn't know what he or she was doing?
It may be an obvious pun, but I like the way the Not Fake Trailers team has pulled this off, aping the visual styles of both the movie and the game they're mashing up, while scripting clever in-jokes. Check it out in full after the jump.
via Kotaku
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@rabidronnie @10glfan59 You shouldn't steal other peoples' Pokemon. http://25.media.tumblr.com/tumblr_m7y1sq4tT81qczibyo1_500.gif
this just makes me depressed - everything that makes this video clever has been excised from the game leaving a shallow "social" gaming experience that isn't worth playing for free. It used to be an interesting and complex management sim and now it's just another shallow game for casual gamers.
@Gallen_Dugall Which isn't a bad thing if you're a casual gamer :D But I do agree that a more in-depth and sophisticated version would have been appreciated by fans of the series. Of course, I've been wanting them to remake SimEarth since .... well .... since 5 years after the original was made.
@Thane_Greyhaven @Gallen_Dugall I have two issues. First I wonder how many grindy Farmville style games can the market absorb? You would think that at some point the pendulum would start to swing the other way. Heck, even the total war series reduced itself to an elaborate grind game of rock paper scissors for Shogun 2 in order to tap the casual market. My second point is that these games casual gamers like are doing some small task repetitively to unlock new small tasks that can be repeatedly endlessly. Grinding isn't fun. There is some sick OCD mentality that must drive the popularity of these games because they are horribly not fun. The challenge of building up a city from nothing against the realistic forces of industry, commerce, economic restriction and citizen concerns is fun, but apparently the new game is all about grinding to unlock new buildings using one of four different generic city models.
@Gallen_Dugall @rabidronnie @Thane_Greyhaven
No, they're trying to slim everything down to a FTP, micro-transaction model, IMO. How much can they get you to pay to buy intial access to the game via download and then how much can they get you to pay for the bells and whistles through micro-transaction? That's where the real money is.
It's sad because it means I won't be gaming very soon. I have better things to spend my money on than micro-transactions - like food.
@rabidronnie @Gallen_Dugall @Thane_Greyhaven I've been into gaming since I was eight and got access to my fathers TRS-80 and after all this time I realize that the industry goes through cycles. When the economy is bad there is a rational restraint against the risk of innovation, independent and small company gaming is experiencing a renaissance right now, but the big companies aren't even bothering to adopt what the independents are successful with - I can't imagine that I'd game at all anymore if it weren't for the mod community.
I've played free to play WoW, DCUO, STO, SW:TOR as well as for money casino black jack, craps, roulette, and slots (in my navy days) and while each was different the experiences did share a sinister compulsion encouraging aspect that I've always found disturbing. I also got a lot more out of gambling for money although it's drop dead boring... and depressing.
On the other hand I'm paranoid about addiction so I could be seeing things that aren't there.
@Gallen_Dugall @Thane_Greyhaven The popularity of the farmville model mystifies me as well. I'm not a simcity fan, but I'm also not happy with the direction that casual gaming is going. Everything is a clone of something else. Innovation is all but dead.


