By Rob Bricken in
Daily Lists, Video Games
Tuesday, Dec. 9 2008 @ 5:06AM
By Todd CiolekIt's hard to write a compelling story in the world of video games, where budgets, demographics, and pesky gameplay all take a cruel toll. Fortunately, it's much easier to write a merely complex story. If you pile on the plot twists and preposterously broad revelations, the gaming public, used to low narrative standards in its entertainment, probably won't complain too long or too loud.
However, there are times when games go to incomprehensible new heights in their attempts to shock the player or make a statement. And it's then that these overwrought stories achieve a strange sort of brilliance, becoming shining masterpieces of unhinged plot mutilation. We're taking a spoiler-intensive look at nine of these little gems of insanity and preparing ourselves for the angry responses about how we just didn't get these literary wonders. But don't think that we really hate any of these games. They may be stupid, but at least they're memorable.
9) Sin and Punishment
Many old-school fans and hygienically deficient self-styled "hardcore gamers" know the developer Treasure for making action-shooter marvels such as Gunstar Heroes, Radiant Silvergun, and Ikaruga. Treasure is not known for crafting richly textured storylines, but that doesn't stop the company from devising all sorts of bizarre plots to move their games along. Sin and Punishment: The Successors of Earth might be the most perplexing. You could blame an awkward English translation and some flat voice acting, but that's too easy an answer. Sin and Punishment is really batshit crazy to the core.
It's remarkable that Sin and Punishment's storyline is so complex, as its cutscenes run perhaps a half-hour in total. Within those 30 minutes there's a tale of two teenage rebels, Saki and Airen, and their anime-girl mentor, Achi, taking on an international empire and the creatures it attempts to control. Along the way, Saki turns into an enormous mutant while Airen runs across Achi's vengeful former friends, hallucinates herself forward in time, and finds out that Achi is, in fact, evil. It's all utterly confusing from the game's opening moments, which plunge the player into the thick of the conflict without bothering to explain what the hell Ruffians are or who Redan is. Maybe it makes sense if you've watched Evangelion twelve times through.
To further complicate things, Sin and Punishment was never actually released in America back when it hit the Nintendo 64 in 2000, and people who imported it didn't have any translated instructions to give much-needed backstory about how Ruffians are rioting animals that were genetically engineered as food sources. Not that this really explains anything. Sin and Punishment came out for the Wii's Virtual Console in America just last year, but it again lacked an English manual, so an even wider audience now has no idea what the hell is going on.
8) Tales of Symphonia
In terms of plot, Tales of Symphonia sticks to a basic RPG tale of kid heroes, self-sacrificing heroines, and evil angels. It's incomprehensible not because of storyline contortions, but because of the game's insistence on making up words at every possible opportunity. It's one thing to flavor a fantasy setting with new terminology, but Symphonia can't stop doing it or choose names that are self-explanatory. Conversations often devolve into talks about how the Desians made exspheres for the Chosen in the town of Tellamaruth but without a Key Crest. At least it's delivered by the voice of Robin from Teen Titans.
This habit persists throughout the Tales franchise. Even the latest game, Vesperia, inflicts long explanations about "blastia" and "aer" and how these relate to "bodhi blastia." No wonder the Tales games are prized mostly for their combat systems, which allow lots of button-mashing without forcing you to keep track of your blastia exsphere magical key crests bodhi desians aether syntho reconst flavo-fibes aaaaaaahhhhh.
7) Deus Ex
Only the staunchest, thinnest-skinned Deus Ex fans will deny that the game is convoluted, but many will argue that crazed structure is the point of it all. Deus Ex is so much a tribute to conspiracy theories and cyber-neo-future nonsense that it's practically a constant parody. The game and its oft-derided sequel send secret agents to consort with the Illuminati, the Majestic 12, the occupants of Area 51, the makers of a pandemic virus, resistance cells, artificial intelligences, and the architects of that new world order that makes every right-wing militia member tremble in fear deep inside his Montana bunker. At its best, Deus Ex is a complex examination of the interplay between technology and politics. At its worst, it's the sort of thing a teenager would write after a weekend of reading Bruce Sterling's lesser novels and visiting too many UFO websites.
Deus Ex has the good graces to snicker at itself sometimes, though it also feels like an invitation to take none of its plot twists seriously. Attempts at straight-faced drama are further broken down by the cartoonish voice acting. The lead, J.C. "Subtle Initials" Denton, was given a monotone voice so that players could interpret it as they wanted. This backfired, as it's hard to see J.C. as anything but a boring douche.
6) Star Ocean 3: 'Til the End of Time
Let's say you're tri-Ace, and that you've made players sit through a few dozen hours of Star Ocean 3, which, despite billing itself as a sci-fi RPG, in fact starts off more like a forgettable Star Trek: The Next Generation episode where Data has clichéd adventures on a planet of uninteresting, medieval-age elf aliens whom Star Fleet is forbidden from influencing. How do you suddenly make such a game interesting? Well, you can start by swapping the tedious fantasy staple for a tedious space-opera staple, as the heroes escape a boring backwater Planet of the Elves and find that a mysterious fleet is bent on destroying the galaxy.
But why are strange beings attacking all civilized space? The answer requires a lot of endurance for science-fantasy claptrap, but it turns out that the entire setting of Star Ocean 3 (and by extension, the previous two Star Ocean games) is really an elaborate virtual-reality game played by the denizens of another dimension known as 4-D space. The heroes learn this after crossing into the apparently real world and learning that the Milky Way sector of this game is scheduled for deletion, because, as the prime villain puts it, they're "just data."
From there, the game sort of mumbles its way to a resolution in which the galaxy is saved and a proud statement about sentience is farted out. It might've been an amusing twist in a satire, but Star Ocean 3's big reveal comes across as a Matrix swipe, a desperate attempt to enliven a staid RPG, and an insult to the few people who've ever cared about the plot in previous Star Ocean games. Serves them right.
5) Indigo Prophecy
We're reluctant to pick on Indigo Prophecy too much, as even the game's director admitted that he made a mistake in the third act. The first two build up an imaginative adventure game driven by cinematic viewpoints, the protagonist's degrading mental health, and a murder mystery involving surprisingly realistic characters. Then the game whips out an ancient legend that grants the hero world-saving psychokinetic powers, and it's all aboard the next bus for Dragon Ball Z City.
Some of Indigo Prophecy's appeal came from its mixture of supernatural events and gritty urban stages, but there's a difference between showing ghostly flickers in a mirror and pitting your flying Neo stand-in against an ancient Mayan, who's a few years ahead his civilization's alleged doomsday of 2012. Add in some secret societies and a messiah child (minus a polygon Eddie Murphy to protect it), and you've got a game that can match any incoherent anime-RPG. At least there's no evil angel boss.
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