Also, to comment, I think you're not actually realizing there is real depth to the characters. Each character essentially represents a stage of grief and loss. Snow represents denial, Hope represents anger, Lightning represents bargaining (not the groveling kinda bargaining, but more of an angry determined bargaining, believing if they fulfill their focus with the "gods" of the world something might happen, she's a bit of a mix though, anger is definitely a part of it), Vanille represents depression (even though she seems bubbly and upbeat when around the others, if you didn't get she was terribly depressed from the start of the game, you're pretty dense). Fang represents acceptance (she's accepted all the loss and grief and pain already and has moved onto focusing on protecting her family/friends). As for Sazh? Well Sazh is the most interesting of them all, he goes through each and every single phase of it in the game essentially. He's also the best written, but ya.
While I agree FFXIII didn't have the BEST characters in the series, it certainly didn't have the worst, no, FFXII had the worst, at least each character in FFXIII played SOME role in the story/growth of others even if sometimes the growth was poorly done. Seriously, tell me how Fran, Panelo, Vaan, and even Belthier mattered in terms of the story? Belthier basically was just their means to get around via airship, Fran was nothing but fan service, Panelo and Vaan were ENTIRELY pointless (and Vaan is, imo, by far the most annoying FF hero to date). That leaves Basch and Ashe as the only ones who mattered in the story. Basch's portion in the story only really mattered in the first half and very briefly later when confronting his brother for the final time. The ONLY person who mattered the entire story? Ashe. And she barely gets any focus tbh. That game was garbage all around. And it suffered from the same problem FFX-2 did, FFX-2 suffered because the mainstory got drowned out by mini-games and side quest (I call it the Elder Scrolls syndrome), FFXII was far more about monster hunting and that took up most of the time than the actual story. At least FFX-2 had fun gameplay (battle system was fast paced and had some strategic and tactical depth knowing when to cast things since they had timers to cast and knowing when to switch roles and such, was good, and anyone who claims the dress grid/system was bad are idiots that are too machismo and all "zomg girly dresses" and just not realizing it's nothing different than any other job system in any other FF as far as mechanics are concerned).
As for other points? Can't say I disagree. The
linear bs was not fun as far as gameplay is concerned for an RPG, but
it makes sense given the story since they're supposed to be on the run
constantly and it only eases up on them until chapter 11 which makes
sense why that is developed in a larger open area to run around in. It
at least has some logical sense to it, even if it's not fun to be put on
rails basically in one long corridor :\
I'd disagree about
the battle system point. I think it was fun and nice to have to set up
strategies before hand (the paradigms) a fight came about and know when
it was proper to switch between them to live through a particularly
devastating attack or so. It would have been nice to be able to switch
characters individually and control them all the same as with FFX-2's
system (which was similar in that regards), but oh well. And the
auto-battle, while shit, is something a person CHOOSES to use, you never
have to click auto-battle. Anyone whoever complains about it in the
game is just... they're the ones to blame for it impacting them so much,
not the fact it is there.
But I do agree, the Crystarium
system was kinda pointless. At least with FFX's spheregrid everyone
started differently on it and it allowed for far more freedom to move
people on the grid and get things at different points. Sure by the end
of getting the entire grid filled up everyone was essentially the same
"class" (though still some specializations), but for the most part in
the majority of the game during the story it's a great system that was a
new take on character development at the time and I freaking loved it.
Crystarium was just another corridor, but instead of running down for
the story you progressed to make your character stronger :( no deviation
or options or anything.
But ya, in the end, I'd say FFXIII was a mediocre FF. Not terribly bad one (the only bad ones I'd say are FFXII for reasons I explained above and even more; and the other bad one is FFVIII which had some charm to the world, but fell short in lots of other areas, had good ideas, failed execution).







