Twenty-five is an appropriate age to look back on your youth, reflect upon the adult you've become, and hang onto the things of your childhood for just a little bit longer (or, in most of our cases, forever). For regular humans, it's also the age your car insurance rates first go down. For poor Mega Man, however, it was barely acknowledged until fan demand made it so, and Capcom decided to gift us all with memories of his young self as an 8-bit character...and threw Street Fighter characters into the mix as well. This is, admittedly, an unfair disadvantage for the world warriors, who came into their heyday in 16-bit. It is also extremely cute, if one can say that about the likes of green Brazilian electro-beasts.
No offense to the guy who made this game by himself only to have Capcom give their thumbs up on it so they could share in the credit for HIS work, but this is just what I was hoping for... ANOTHER FUCKING 8-BIT MEGA MAN GAME. IN SOON TO BE 2013...
At least unlike Megaman 9 and 10, they're not gonna charge you for it.
@Someguy@Regular_Stormy After '96, I started considering the subsequent years like Final Fantasy or something, where it was another installation to the same year. '97 was really 1996-II for me.
"For poor Mega Man, however, it was barely acknowledged until fan demand made it so, and Capcom decided to gift us all with memories of his young self as an 8-bit character..."
Noooo, two hardcore Mega Man fans decided to gift us all with these memories. Capcom just gave the project a thumbs up & signed their name to the card. Nice try, guys, but better score a real present soon.
Anyhow, I downloaded the game last night, & it's definitely good, but beware: There is no save or password function. Yes, you need to beat it all in one go. And given that this is old school Mega Man, good luck. =P
@SlyDante777 The lack of save or password is annoying, and people have complained about it.
The response was that it was done to keep the oldschool feel. Except... passwords were introduced with Mega Man 2, and are considered a staple of NES era Mega Man games. And SFxMM draws largely from MM2 onward, anyway.
Energy Tanks? MM2. Eight robot masters? MM2. Slide? MM3. Charge Shot? MM4. Can't revisit beaten stages? MM2. Music? Sounds like it is based more on MM2 and beyond than MM1.